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Messages - Addled GM

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17
RPGs / Tabletop Forge
« on: June 25, 2012, 03:33:11 PM »
     I was purusing teh internets and stumbled upon Tabletop Forge.  It's a Google Plus App that allows for Roleplaying.  Given that my RPG group has spread across the world once again I figured I'd give it a shot. I'll be testing it out tonight and I'll drop a review of it here.    I was using Skype for RPG sessions, but may switch over depending on how this goes.

     Anyone else tried this out? Any comments about something better that's already out there?   

18
RPGs / Re: Star Wars in O.R.E. Yeah, I'm doing it.
« on: May 27, 2012, 02:23:12 AM »
<Step 6 has been cancelled because some farm boy shot a blaster torpedo into the labs heat exhaust went>


That's why you hire gungan morons to protect your base.  No one would believe that a guy who is dumb enough to employ gungans as security is dangerous.  As a bonus you could use Jar Jar himself as a vent cover ;D

19
RPGs / Re: Star Wars in O.R.E. Yeah, I'm doing it.
« on: May 21, 2012, 08:38:14 PM »
How to ruin a Star Wars game using the universe's biggest logic hole:

Step 1
Play scientist with specialty in cloning.
Step 2
Borrow or otherwise gain access to you own lab.  Doesn't have to be the best just enough to clone single cells.
Step 3:
Get Sith or Jedi blood
Step 4:
Find Midi-chlorians
Step 5:
Clone them.
Step 6:
Inject them into people.  They are symbiotes after all. No harm done.
Step 7:
It's over 9000!!!!!! level jedi from normal people or just yourself.  Kill the emperor.  Melt Yoda's Ghost.  Move planets.  Crush oppostion. Become a messiah.  Save the universe or destroy it with the anti-life equation.  The possibilities are endless...   

20
RPGs / Re: Boxing/MMA RPG?
« on: April 23, 2012, 09:31:26 PM »
I agree with grappling rules being to complex and/or being hard to understand. But the system I would have would almost be like a stamina gauge in a videogame where if ur holding onto the guy tryin to take him down for 30 seconds or a minute and don't get it he's gonna be able to do whatever he wants to you until you rest. with the way I'm thinking of it your going to have a few different types of grappling one would be for taking someone to the ground, where you would have simple tackles, slams, trips, and judo throws for example. Than when you were on the ground it would be a different system you ere using instead if the guy on the bottom just defending against your grapple he would try to counter it with a submission or (if they have enough skill) sweep them you would have other options as well depending on on your style (class), size and gym.

The flow chart for this would be giant.  The problem that I see is that you are trying to create a simulation style game for what would end up a WWF rpg.  In any story of a fighter the things that happen outside the ring are why the story is worth hearing.

21
RPGs / Re: The Ultimate RPG Resources thread
« on: March 20, 2012, 08:45:39 PM »
More free Minis, bases, and how to guides on making paper minis:

http://onemonk.com/

22
RPGs / Re: Looking for a decent rules set for a Post Apocalyptic campaign.
« on: February 28, 2012, 08:37:58 PM »
Gamma World- The Alternity Edition.

The Fallout version of Old-School Hack.

Omega World (the d20 version that Gamma World should have gotten, weighs in low but has that awesome feeling of over the top)

Tweak FATE.  Nothing like a wasteland that is collaboratively created with characters that are also collaboratively created. 

I've also heard that Mutant Epoch is good but never got a chance at it...


23
General Chaos / Re: Audio Dramas
« on: January 23, 2012, 09:46:56 PM »
I've already exhasted most of the good OTR out there and not to be an ungrateful arse for free entertainment but the one thing that I hate most in an audio drama is when its sounds is muffled.  In old radio shows I can forgive it but some of the new stuff has this problem as well. 

24
General Chaos / Audio Dramas
« on: January 23, 2012, 09:04:53 PM »
Anyone know of some good ones.  I've been listening to these as I drive in addition to audio books (nothing like an hour commute). 

One's that I've found and would recommend for RPPR fans is We're Alive: A Story of Survival.  It's a pretty good zombie survival story thus far.

I like the stuff from Redline Theater.

Also, despite the fact that they're ancient, The Shadow and Gangbusters have their moments.  Oddly enough I don't like the Superman ones though. 
 

25
RPGs / Re: The king is dead. Long live the king!!!
« on: January 09, 2012, 05:41:36 PM »
Eh...Wizards want to make a universal system...wait a minute...they already did that with D20.  Exept for a few standouts,  the never ending piles of crap that idea produced are still lining landfills and yellowing on game store shelves with bright stickers plastered to their covers proclaiming 90% off.

Wizards wants to continue support for 4th ed?  Yeah, sure it does.  That makes economical sense. If they do continue support it will mean competing with themselves and Piazo. This promise of support sounds more like like scraping together the shit that was on the bottom of the barrel and slapping $40.00 on it.

Anyways, they'll still be raping my wallet when it comes out as the sun-deprived child of my youth scuttles to the bookstore hoping to recapture the magic.   


26
RPGs / Re: Newbies
« on: December 19, 2011, 08:49:39 PM »
WUSHU be crack for Noobs.  It's fast, fun, and light hearted.  So far I have yet to find a game to topple it except perhaps Dread (pun intended, groans accepted).

27
RPGs / Re: Monsters and Other Childish Things Game
« on: December 06, 2011, 07:06:28 PM »
also any cool plot hooks that u wanna sling my way might come in handy.

28
RPGs / Re: Monsters and Other Childish Things Game
« on: December 06, 2011, 07:05:38 PM »
Well i'm in a bit of a pickle.  The characters are created and are not as rapey as they could be.
Before I start a game I always ask the players what they want out of the game, but my players number one goal is monster fights.

As such I'm going to use the XMFL as a backdrop, but I need some NPC monsters with some flair.  I've come up with a few, but any suggestions would be great.

29
RPGs / Re: Monsters and Other Childish Things Game
« on: November 29, 2011, 08:03:52 PM »
Quote
And if you want to mess with a monster that seems impossible to hurt than remember that damage has more than one source: hurting a kid can hurt the monster.

I am a bit hesitant at using this because it seems like a real dick move on the GM side. 

30
RPGs / Re: Monsters and Other Childish Things Game
« on: November 29, 2011, 06:54:26 PM »

Quote
Spray can get kind of goofy if your players get lucky, or creative with their use of Awesome x2 and Gnarly and/or Burn.  This can be solved by having Spray only allowing the inclusion of one extra match in your attack per rank.  This is one of the Extra tweaks they included in Bigger Bads.

It can also be a bit ridiculous if you buy multiple ranks of something like Tough or Gnarly.  It's fairly easy to have a part on your Monster that has at least 5 dice in both of these and Awesome x2 and still have 3 dice in your pool.   That part will get wiped out easily if you ever manage to actually do damage to it, but it would have enough Tough to be effectively invincible, and enough Gnarly to wipe out something in a few hits.  I haven't seen any players of mine take advantage of this because it's honestly a bit of a boring option, and it can easily be countered by using a Useful power that can Paralyze or Stun, or even a simple Defends location. 

Other than that, it's largely up to what creative uses players can come up with for their Useful powers.   A clever use of one of these can get past a lot of roadblocks in unexpected ways, considering there's no given limits to their capabilities.


Thanks for the heads up.  This will be very helpful. 

Quote
The thing I discovered from running Mrs Frieda's Halfway Home is that even though it's really easy to make a powerful, using your monster should always cause more problems than it solves.  Things ranging from getting in trouble with your parents to you one day noticing that there are strange men in black suits and mirror shades checking out your rose bushes.

I'm really going to try and utilize the MIB if they go nuts.  Would it be wrong for them to show up with a kid of their own or even a whole strike team should the player choose to have their monster go apeshit?  I think that is a perfectly exceptable response.


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