Here's what I wrote up for it...
The G-Jong Game
Considering all the emerging markets around Venus, the various organized crime outfits working in the area have decided to stay in constant contact. Better to talk out territorial disputes first before bringing out the plasma rifles. In pursuit of peaceful profiteering, Gerlach is home to the weekly G-Jong game, a friendly game of Mah-Jong used as a front for some heavy gambling and diplomatic negotiations.
The game operates on a transitional economy like everything else. Credits are used to bet, but rep-scores will do in a pinch. Slay one of the other representatives in the game, they might be forced to give up information on where Lam Cong Dung might have gone.
The game has three representatives: Fat Yuri from the Night Cartel, Mao Jung of the 14K triad, and Clark Spiegelman from the ID Crew.
• A Deception roll at -30 will get an operative in as a replacement diplomat for Nine Lives. 10 g-rep or 10,000 credits will buy somebody into Lam’s empty seat.
• Basic worth is 100 credits per point. A persuasion check can be used to make that number go up or down.
• The Sentinel first rolls a Gambling check. Their MOS or MOF is added/subtracted to their next roll.
• Encourage players to roll play different NPC’s at the table
• All four players roll a d100. This is the number of points accrued during the game. Sentinel adds or subtracts the result of their gambling check.
• Losers pay the number of credits according to their score to the winner.
• Critical Success means Sentinel wins on a risky maneuver and everyone pays double. Critical Failure means the Sentinel loses on a pass or draw, and pays double to the winner.
• All NPC’s bust out at 10,000 at has to move to rep to stay in
• Once an NPC is busted and owes rep., PC’s can ask where the Lam Cong Dung might be fleeing from.