Great idea for a thread. Correlate all the Red Market hack stray thoughts.
I posted this previously
So that made me reflect on Red Markets, and it really is economic horror. The system works perfectly well for a pure gritty survival game without the dead.
Then I was thinking about the Laird Barron story about the Iditarod, Arctic expeditions in gaming (http://recklessdice.com/2015/04/live-session-beyond-the-mountains-of-madness-part-1/) and The Revenant.
https://www.youtube.com/watch?v=QRfj1VCg16Y
As written in the beta, Red Markets expects a cycle of risking life and limb with varying (usually diminishing) rewards. But I think the system as written could apply and apply well to one shot survival situations where instead of the crushing attrition of economic horror, there is a "happy" ending if the player survives to the end. The Red Market's rules seem to me to deliver a more gritty slant on survival than any other system in gaming I can think of (GURPS, etc.).
In a survival situation like this where you have multiple players or a lone survivor. Tapping a Dependent to heal humanity could mean a flashback in the middle of a crisis to a more domestic time, or you making the Dependent Needy, Strained, or Broken means you weakened the bond for additional supplies in the field (you ignored your wife's calls to work overtime to buy more supplies/train harder, etc.).
Then I was thinking of The Call of the Wild and Call of Catthulhu. And I got the weird idea, could the Red Market's rules as written work for playing a sled dog in the Iditarod? Your bonds/Dependents are with other dogs and the human drivers? I don't know just an amusing fancy I had.
The question: Can this system be easily hacked to play cyberpunk?
It sounds like it can. It sounds like it would make a great system for cyberpunk gaming. Cyberpunk has so many of the same elements as Red Market.
- The apocalypse happened, but the game is not about that at it's core. The zombies took over VS the Corporations took over is not a great leap in game mechanics. The only thing that changes is the opposition. You drop the infection mechanic and add cyber, but cyber stuff is just another tool that require maintenance and you the game already has rules for shooting non infected.
- The game revolves around poor, but competent people, doing dodgy jobs for doggy clients. While trying to make enough money to retire. Doing these jobs saps at your humanity as you get crushed by capitalism.
Never thought about cyberpunk for Red Markets but yes, yes I do think it works, and works well.
My first thought was the latest Shadowrun video game by Hairbrained Schemes,
Shadowrun: Hong Kong. In Hong Kong, the Kowloon Walled City is rebuilt and it turns into a massive slum again. I could see the Red Markets mechanics working in this setting if players are young shadowrunners who grew up in the slum and are trying to take increasingly dangerous jobs to earn enough nuyen to buy them and their families a place to live outside the slum. A point of economic tension could be that every bounty spent on upgrading their gear is one less they have to put towards their family/loved one's maintenance. Want that novahot Fairlight Excalibur cyberdeck so you can reduce the damage to your body when you run into black ICE? Little Timmy might have to go without food for a month. Maybe the players have to pay the Triads protection money on a monthly basis.
PS:
Ross if you have the time I suggest you play this because the writing is good and touches on some themes possibly useful for Ruin. Est 10-20 hours or so.
Second thought is planned obsolescence.
Imagine a Gibsonian cyberpunk world everyone has cyberware. In fact you
need cyberware to be competitive for the quickly vanishing jobs pool as more jobs are increasingly automated by AI exploding in complexity driven by the singularity curve.
A good backround for this would be the AMC tv show Humans (
http://www.amc.com/shows/humans) where this very issue is addressed. A decent drama but very influenced by BBC direction.
If you remember Deus Ex: Human Revolutions, there was a Taiwanese MBA woman who needed money for cybernetic pheromone upgrades in order to get a job to feed her family so she got in debt to the Triads or something. The point was this theme was addressed in that game as well, and very effectively.
So in a planned obsolescence cyberpunk game, I could see the economic horror is less from your dependents depending on you to take increasingly risky jobs to support them; instead the horror is more personal and creeps over the line into body horror. Cyberware is designed to degrade or every year it becomes increasingly difficult to find a competent doctor to remove last year's model because they have all updated their medical equipment for the newest tech. You need money to upgrade the cyberware in your body so that you can keep it up to do date with the singularity driven arms race that is ever increasing security complexity that the the next job will certainly entail/and maintain your aging cyberware to keep it from breaking down in your own body!
I really need to read Neuromancer again and there was another good one. All of Tomorrow's parties I think.
Does the system allow you to "fight the man" or would that have to be an added feature to the Cyberpunk game?
Is there a mechanic for how much threat you are to the people in power? Or would I have to borrow "Heat" from Nights Black Agents.
Huh. Real neat idea!
Oh, I think that would work perfectly. As Caleb has said, the zombies are basically just an excuse to play desperate impoverished hustlers without it being exploitative of real-world poverty. You could easily replace them with an entirely different genre excuse.
Heck, now you've got me thinking:
- Use the RM rules to play low-rep Scum in the Eclipse Phase setting, taking odd jobs for @-rep and paying upkeep just to maintain the right to use their possessions in a private-property-free scum swarm.
- Use RM to play scrappy, magic-less rogues trying to get by in a typical D&D-esque high fantasy world where wizards own/ruin everything.
- Use RM to play grittily realistic Medieval landless knights, going on "quests" for cash and reputation through the chaos of plague-stricken Europe.
These are really interesting ideas Trinite.
For the gritty realistic landless Medieval knight scenario I immediately thought of the "landkersnat" (sp I have no idea how to spell it and I can't find the word) the landless knights of Germany in the Middle ages.
I think this is the Osprey book that discusses it :
https://ospreypublishing.com/german-medieval-armies-1000-1300-pbAlternately, the gritty Medieval world is overrun by vampires (as in a Vampire the Dark Ages post Gehenna situation) and players have to earn their keep for themselves and their loved ones who dwell within a vanishingly smaller number of cities that have walls strong enough to repulse the bloodcraving horde. Sort of a Middle ages I am Legend situation.