I'm just listening to the newest episode, and it's hilarious as always.
A few things I've noticed...
First off I can't believe you missed the chance for "Cum"mento.
Secondly, after listening to Cody's mockery of the barrister, I began to get an idea... the "Legal" power source.
Barrister (Legal Defender) Str, Cha, Con
Sample At Will Power: Habeus Corpus (Str vs AC - 1W + Str Damage - Target must end its turn adjacent to you, or take damage equal to your CON modifier)
Sample Utility Power: Commute the Sentence (Encounter) (In any attack that brings you to 0 hitpoints or below, you may immediately spend your second wind but only regain half of the hitpoints of your healing surge (rounded down)).
Attorney (Legal Striker) Cha, Dex, Int
Sample At Will Power: Objection! (Cha vs Fort - 1d6 + Cha Psychic Damage - Target is stunned, save ends)
Sample Daily Power: If the Glove Don't Fit (Cha vs Will - 3d6 + Cha Damage - Target is unable to include the Attorney in any of its attacks. Save ends)
Council (Legal Controller) Int, Wis, Dex
Sample At Will Power: Cross Examination (Int vs Will - 1d6 + Int Psychic Damage - Shift the target a number of squares equal to your Dex modifier and it is dazed.)
Sample Daily Powers: Contempt of Court (Int vs Fort - 2d8 + Int Force Damage - Target is put upon shaky ground and all squares within a area burst 1 of the target are now difficult terrain. Creatures that end their turn within this shaky ground take damage equal to your wisdom modifier.)
Advocate (Legal Leader) Con, Wis, Cha
Sample At Will Power: Emancipation Strike (Con vs AC - 1W + Con Damage - Any Ally can add your Wis modifier to their next saving throw)
Sample Encounter Power: Pro Bono (Grants any ally within 10 squares an immediate standard action as a free action)
Heh, this is fun, I may work on this a bit and see if I can at least make it all the way through heroic tier.