Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 470524 times)

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #360 on: September 29, 2009, 11:38:24 PM »
The dread wraith has struck Ahren twice.

The dread wraith staggers from the titan's mighty blow! It laughs "With this final blow I stab at thee! Prepare for atheist hell - aka - nothinginess!"

Rolling 1d20:
(16): Total = 16


clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #361 on: September 29, 2009, 11:39:11 PM »
Ahren's soul is sucked out by the dread wraith! He is utterly obliterated.

FATALITY

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #362 on: September 29, 2009, 11:41:11 PM »
Shakespeare considers the wisdom of going to hell for rat poison.

Rolling 1d20:
(3): Total = 3

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #363 on: September 29, 2009, 11:41:46 PM »
"nooooooo!!!!"

dies in a puddle of his own urine


Today we honor the life of Ahren, a quiet boy, who only wanted to know the purpose of the portal to hell that resided in the town near his birth. His adventuring days, though few, were quite fertile, as he not only attracted a powerful follower, he also battled epicly as a titan with the most dreaded of entities, a dread wraith. Though few will remember him, Ahren's spirit lives on.....no wait, sorry, it doesnt.

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #364 on: September 29, 2009, 11:42:19 PM »
Shakespeare decides that it is an impossibly brilliant idea and heads back to town and entersd the portal to hell.

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #365 on: September 29, 2009, 11:43:14 PM »
new character

str
Rolling 3d6:
(4+3+1): Total = 8


Dex
Rolling 3d6:
(3+2+4): Total = 9


con
Rolling 3d6:
(5+5+3): Total = 13


int
Rolling 3d6:
(1+2+6): Total = 9


wis
Rolling 3d6:
(5+2+4): Total = 11


cha
Rolling 3d6:
(3+4+2): Total = 9

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #366 on: September 29, 2009, 11:43:38 PM »
Lyle sighs. "I made an exception to Ahren. EXCEPTION. Well. Whatever."

Redcap draws his final three cards!

Talons: All magic items you possess disappear permanently.

Idiot: Lose Intelligence (permanent drain). You may draw again. Redcap loses Rolling 1d4+1:
(4)+1: Total = 5
points of intelligence.

Sun: Gain beneficial magical item and 50,000 XP.

Rolling 1d100:
(17): Total = 17

Rolling 1d100:
(79): Total = 79

Rolling 1d100:
(27): Total = 27



clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #367 on: September 29, 2009, 11:48:31 PM »
Redcap now wears a suit of +2 chainmail! He is now a level 6 dwarf

NOTE: USE THIS FOR DWARF CLASS RULES http://www.goblinoidgames.com/labyrinthlord.html

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #368 on: September 29, 2009, 11:49:25 PM »
Percival the Dwarf

HP: 2

weapon: Axe

Str- 8 (-1)
Dex- 9 (-1)
Con- 13 (+2)
Int- 9 (-1)
Wis- 11 (0)
Cha- 9 (-1)

Percival is roughly shaken from his home as it is destroyed by a falling titan. He barely jumps out of the way and looks to see what the commotion is.
Rolling 1d20:
(17): Total = 17


*ooc, looking for the luckblade

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #369 on: September 29, 2009, 11:52:10 PM »
Murkin

Sensing that he need only ask to have a question answered or problem solved, Murkin speaks.

"I want to reclaim my father's soul. What do I need to do?"

(also, did Berkin's castles crumble? Murkin hadn't actually made claim to them yet... though they certainly seem like they would be within his right to claim at this point.)

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #370 on: September 29, 2009, 11:53:10 PM »
HELL

HOLY FUCK YOU ARE IN HELL O SHIT IT'S LIKE THAT FUCKED UP SCENE FROM EVENT HORIZON

There are walls, ceilings and floors made out of sinners. A demon is nearby. It hasn't noticed Shakespeare yet. What now?

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #371 on: September 30, 2009, 12:07:19 AM »
Shakespeare considers what he knows about demons.

Rolling 1d20:
(14): Total = 14

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #372 on: September 30, 2009, 12:08:44 AM »
Oh shit, Demon. Are. Bad!

Shakespeare runs the fuck away while looking for something that might make a good substitute for rat poison.


Rolling 1d20:
(5): Total = 5

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #373 on: September 30, 2009, 12:12:41 AM »
Murkin's castle appeared and then crumbled. Berkin's two castles are fine. However, they are not your own and stealing them is evil.

Murkin is blinded by science. Okay not really. But he is suddenly aware of three ways to free his father

1. Kill Asinius the Lich, Berkin's captor. Asinius lives in the Grey Wastes, a neutral evil plane.

2. Buy Berkin's soul back from Asinius. This costs 1,001 soul warms - maggot like mindless demons with human faces used as currency and food by powerful evil creatures.

3. Rescue the Princess of the kingdom from the red dragon. This will set off an elaborate chain of events that will eventually cause a paladin to raid Asinius' lair and rescue Berkin.


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #374 on: September 30, 2009, 12:22:53 AM »
Atilla Redcap 50,013/70,001

HP gain

Rolling 5d8+5:
(6+5+5+7+2)+5: Total = 30



I assume I get my con mod as I level? If not ill Change it.