Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 376610 times)

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #750 on: October 23, 2009, 12:06:04 AM »
Renay
500/ How is level made?

Renay is still suspicious but follows the dwarf, letting him go first.  Are there torches on the wall of the dungeon? If so, Renay takes one.  Renay is also looking for any 10 foot poles he can find. 

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #751 on: October 23, 2009, 12:26:47 AM »
Atilla Redcap 70,001/140,000

Atilla heads north and stops at the first intersection heading east makes a quick listen check to see if he can hear anything down that hall.

Rolling 1d20:
(12): Total = 12

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #752 on: October 23, 2009, 12:46:43 AM »
There are torches on the wall but they are all burned out.

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #753 on: October 23, 2009, 09:15:07 AM »
Renay

500/???

Renay takes a burnt out torch.  As he walks, he takes the burnt part of the torch and draws a crude approximation of a human face on the other end, attempting to create a decoy for very stupid monsters, or those not familiar with humans.  He quietly approaches Attilla.

Arts and crafts roll
Rolling 1d20:
(19): Total = 19

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #754 on: October 23, 2009, 02:51:56 PM »
Harper the Harpist
50,000 / ???

Musical summoner of Rats, level 7

STR 7
DEX 6
CON 14
INT 8
WIS 14
CHA 9

Instrument: Harp of the sewers!

(This magical instrument can be
used to summon up to 101 normal rats, if any are within 400 ft.
The rats take a turn to travel 50 ft and the pipes must be played
continuously. When the rats arrive at the player’s location he
or she will be able to command them telepathically but only
so long as he or she continues to play. When the music stops
the rats leave immediately. )

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #755 on: October 23, 2009, 02:52:52 PM »
Is there light in the room or are we in total darkness?

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #756 on: October 23, 2009, 06:02:25 PM »
Hairy Fapper and Five God

Hairy and Five God proceed cautiously toward room 10.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #757 on: October 25, 2009, 10:46:12 PM »
Atilla Redcap 70,001/140,000

Atilla is shocked at the great picture of a human ren drew, and gladly lets him take lead since he was fooled clearly the monsters will be also!

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #758 on: November 02, 2009, 01:03:53 AM »
Atilla Redcap 70,001/140,000

Atilla drops to his knees and quickly understands he is ascending into madness and kills him self.

I WIN!

Murph

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #759 on: November 02, 2009, 06:10:27 AM »
Actually we were playing the quiet game.  You lose!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #760 on: November 02, 2009, 07:17:51 PM »
Sorry, I just got around to unpacking my desktop PC (with my notes on this game) but to be honest I don't think this game will ever capture the manic speed of the first few hundred posts.  Still, it was great while it lasted.

I dare anyone else to run a similar old school game.


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #761 on: November 02, 2009, 11:01:38 PM »
Sorry, I just got around to unpacking my desktop PC (with my notes on this game) but to be honest I don't think this game will ever capture the manic speed of the first few hundred posts.  Still, it was great while it lasted.

I dare anyone else to run a similar old school game.



I agree, thats why I killed my self off, figured it would be the only way I could get out of it without being killed by somone else haha! or starvation. No way in hell could I handle the first few pages of this as a DM. haha!