I've noticed of late that my players tend to take all of their queues for action from me. Maybe they are simply the kind of people that would rather be told a story than participate in it, but it is a little unsettling to me. I present a scene to them, they know their basic objectives, and yet they still loiter about, waiting for me give an in-game hint from an NPC or have some dramatic event occur without any impetus from them.
An example is probably in order. I am currently running the Revenge of the Giants super-adventure for my group, and I have made some modifications to the module so they can tackle the various giant threats in any order they choose, as well as offer some side-quests that don't necessarily pertain to the primary objective. Maybe I'm just not explaining the objectives clearly enough? Or maybe they have no idea what their characters want or should do? I have a feeling it may be both factors.
At any rate, my question is thus: how do I get my players more engaged, more active in decision-making? To encourage them to initiate role-playing and exploration, rather than waiting for Joe Non-Player The 35th to stumble in and give them a quest? I always do the Ross-esque, "What is everybody doing?", but it doesn't seem to suffice for my players.
Any help is greatly appreciated.