Author Topic: 30 Days of Synnibarr  (Read 58863 times)

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #30 on: April 24, 2011, 01:23:31 PM »
Stop it! Just stop debating this! You're enabling the McKraken's of the world!

These types of discussions are exactly how we got a book full of insta-death magic bags, weremen that bounce lasers back at each other like 7th-grade Earth Science prism experiments, and dwarves that, for some damned reason, can teleport.

You'll drive us all mad with this insane quest, Mckma! Doom! DOOOOOOOOM!

But he hasn't even mentioned the Midnight Sunstone Bazooka, which deals 1,400,000 or so LP worth of damage yet.
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Flawless P

  • I walk between the rain drops, tommy gun and katana in hand
  • *****
  • Posts: 1024
    • View Profile
Re: 30 Days of Synnibarr
« Reply #31 on: April 24, 2011, 01:48:38 PM »
Further, while items are held in stasis (allowing you to store lit torches safely) creatures and magical effects are not, thus making Hold Person (which has a duration of only 1 round/caster level) and a Bag of Holding (which holds exactly 10 minutes of air for a Medium creature, 20 for a Small, and 5 for a Large) impossible to use as a clever murder method unless you're either such high level that your spell lasts for 100 rounds or you've abused metamagic to a similar degree.


Further, while items are held in stasis (allowing you to store lit torches safely) creatures and magical effects are not, thus making Hold Person (which has a duration of only 1 round/caster level) and a Bag of Holding (which holds exactly 10 minutes of air for a Medium creature, 20 for a Small, and 5 for a Large) impossible to use as a clever murder method unless you're either such high level that your spell lasts for 100 rounds or you've abused metamagic to a similar degree.


I think I misrepresented why hold person was important to the combo, it would just make it easier to put them inside said bag, not help them run out of air. Either way however if said person were a dwarf they could just teleport out of the bag because it MAKES PERFECT SENSE!!!

Why can't the Dwarves in Dwarf fortress teleport? I think that game needs an update to WoS rule sets.
42.7% of all statistics are made up on the spot.
If you can't fix it with duck tape you haven't used enough.
I intend to live forever -- so far, so good.

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #32 on: April 24, 2011, 01:54:28 PM »
SYNNIBARR FORTRESS.

With eye-beam firing elephants.
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Flawless P

  • I walk between the rain drops, tommy gun and katana in hand
  • *****
  • Posts: 1024
    • View Profile
Re: 30 Days of Synnibarr
« Reply #33 on: April 24, 2011, 02:08:45 PM »
With Winged eye-beam firing elephants.


yes GOOD GOOD
42.7% of all statistics are made up on the spot.
If you can't fix it with duck tape you haven't used enough.
I intend to live forever -- so far, so good.

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: 30 Days of Synnibarr
« Reply #34 on: April 24, 2011, 02:37:42 PM »
I would imagine that a Synnibarr Fortress game would simply result in near instant destruction of the planet after the game is started. Some crazy mutant or some other unbalanced NPC would cause some kind of apocalyptic event by casting a wereware spell on a werewman during the werestorm or some shit like that.

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #35 on: April 24, 2011, 03:48:53 PM »
I would imagine that a Synnibarr Fortress game would simply result in near instant destruction of the planet after the game is started. Some crazy mutant or some other unbalanced NPC would cause some kind of apocalyptic event by casting a wereware spell on a werewman during the werestorm or some shit like that.

Something to be were of, to be sure.

Assuredly, you must be were-y of such occurances.
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Flawless P

  • I walk between the rain drops, tommy gun and katana in hand
  • *****
  • Posts: 1024
    • View Profile
Re: 30 Days of Synnibarr
« Reply #36 on: April 24, 2011, 04:05:45 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>
42.7% of all statistics are made up on the spot.
If you can't fix it with duck tape you haven't used enough.
I intend to live forever -- so far, so good.

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: 30 Days of Synnibarr
« Reply #37 on: April 24, 2011, 05:32:31 PM »
I was not aware of that.

And a were we go!

crash2455

  • I walk between the rain drops, tommy gun and katana in hand
  • *****
  • Posts: 766
  • #1 Brovine
    • View Profile
    • The Drunk and the Ugly
Re: 30 Days of Synnibarr
« Reply #38 on: April 24, 2011, 05:41:30 PM »
With Winged eye-beam firing elephants.


yes GOOD GOOD

Basically any scary predator has wings and laser eyes. Also Polar Bears are 2/10 immortal.

Also why does nothing have fewer than 100 Hp?  I have a feeling combat will always require a calculator.

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #39 on: April 24, 2011, 05:54:42 PM »
I was not aware of that.

And a were we go!

Were DO we come up with these things?
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #40 on: April 24, 2011, 08:04:48 PM »
With Winged eye-beam firing elephants.


yes GOOD GOOD

Basically any scary predator has wings and laser eyes. Also Polar Bears are 2/10 immortal.

Also why does nothing have fewer than 100 Hp?  I have a feeling combat will always require a calculator.

Because the average attack has damage in the high thousand ranges. More impressive ones (Midnight Sunstone Bazookas) deal millions of points of damage.

Armor works in 10ths. Essentially for every 10th, you divide the damage by 10, I think. It's not very elegant and it's overcomplicated, but it works.
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Mckma

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1538
  • Sometimes Murphy's Law needs to be enforced
    • View Profile
Re: 30 Days of Synnibarr
« Reply #41 on: April 24, 2011, 08:29:32 PM »
I have been bad.  I have not read the last two days.  I think I am going to end up 1 day behind.  I apologize...

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #42 on: April 25, 2011, 02:56:56 PM »
I have been bad.  I have not read the last two days.  I think I am going to end up 1 day behind.  I apologize...

As penance you must open up a 'So you want to make a Synnibarr character thread' and walk volunteers through it.
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)

Setherick

  • Administrator
  • Cosmic Horror: 1d10/1d100 SAN loss
  • *****
  • Posts: 2583
  • Economies of Scale
    • View Profile
Re: 30 Days of Synnibarr
« Reply #43 on: April 25, 2011, 05:18:45 PM »
I have been bad.  I have not read the last two days.  I think I am going to end up 1 day behind.  I apologize...

As penance you must PROMISE NEVER TO open up a 'So you want to make a Synnibarr character thread' and walk volunteers through it.

Fixed that for you.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Moondog

  • Oregon Trail 13 Superstar
  • *****
  • Posts: 558
  • A soul in polyhedron
    • View Profile
Re: 30 Days of Synnibarr
« Reply #44 on: April 25, 2011, 05:36:03 PM »
Oh ho ho ho ho
Currently Reading: FIGHT!: The Fighting Game RPG! (it owns)