So I'll be running Base Raiders at a con here in China soon, this is what I have so far, mostly I'm looking for any problems anyone sees with it or suggestions to add on.
PCs:
Tyrone Jones, social engineer at the top of his field - looking for a bigger field and new challenges
Dana St. Claire, really skilled failed tech startup, screw it, go big or go home
Ryan O'Bannon, super hero otaku, been training his life for this
Jessica Rider, former henchwoman to Destructina, can't cut it in civilian life
Pedro Rodriguez, over achieving extreme sport enthusiast, wants to pay off med school now
Power sources
Ninja Dust, holds the skills of numerous second rate ninjas, also some coke, the snorter will be haunted by the ninjas who show up to harangue and ask for favors.
Omni-Tool, adjusts to do many useful things, not hand shaped, covers the arms and won't come off.
Vampire Blood, become a half-assed vampire, comes with several classic vulnerabilities.
Good'ol Pangloss psychic mushroom, gives a lot of TK, also some telepathy you don't control.
Alien mutigen: gain the powers and only some of the appearance of the lizard supermen, also an allergy to cobalt.
[Note that all of these grant some form of offensive capability making them Schedule III enhancements. Vampire blood is contagious so it's Schedule I.]
Outline:
The game starts with the players in the back of a U-Haul talking to “Jerry” a base raider of unspecified powers explaining the heist. There is a semi-massive secret base under the West Philadelphia Happy Cow Processing Center, the center does all its' business during the night/early morning, so that's why the team'll be infiltrating at high noon – only the front office has people. He's got some powers for them, as advertised and they've got five minutes to deck themselves out. If they do well he'll vouch for them with the Underground, highly valuable in its' own right.
However the base is still populated, unlike the other hideouts, this on had a deeper purpose and so the henchwomen here had different orders. But after a year of lockdown, only one is left alive – minion 436 - she has forgotten her name and become a wendigo after consuming many other henchwomen. She is still loyal in her own way and will fight to keep intruders out.
The base is also home to an anomalous magical thing, a cancerous godlet stuffed deep into the bowels and kept in check by a constant stream of necrotic energy from the slaughterhouse above. Minion 436 has also been feeding on it. [If longer campaign, dealing with it is a thing.]
Lastly, the man who sold Jerry the base info double sold to “Army of Jeff” a base raider able to duplicate himself. He made it in using a boost patch but when the patch wore off he was savaged by Minion 436 and has holed up in the armory without any willpower left. He can call for extraction (at the cost of 40% of the haul) but hasn't yet.
Challenges:
Choose powers
Navigate new powers
Get past the front desk at the slaughterhouse
Find the entrance (Jerry has GPS coordinates)
Get past the dumb Aide-De-Base doorman (dumb AI)
Restore non-emergency power
OH GOD SOMEONE LET OUT SOME DEATHBOTS/ZOMBIES/FROZEN XENOMORPHS
Investigate base layout (discover the dorms)
Security glitches are funny and only 42% murderous
Talk to the locked armory speaker (shell shocked base raider)
Someone else is keyed into the system, maybe meet Minion #436
Wendigo, everybody panic
Dealing with Jerry