Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 391220 times)

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #405 on: September 30, 2009, 01:42:45 AM »
Pakos
Before the bugbear enters the room, Pakos shouts in a hurried and hushed tone so as to be heard by the bugbear:
"Hide in the jars and shoot him as he tries to come after me."

Bluff:
Rolling 1d20:
(10): Total = 10


He thens tries to run back in the western door.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #406 on: September 30, 2009, 01:44:16 AM »
The bugbear's sense motive check

Rolling 1d20-2:
(4)-2: Total = 2



Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #407 on: September 30, 2009, 01:48:13 AM »
Atilla Redcap 50,013/70,001

Atilla trys to sneak up within ear shot to hear what Garth and the Noble are talking about.


Sneak-not sure what my armor pen is if any, but I assume its harder to sneak in chain mail.
Rolling 1d20:
(9): Total = 9


Listen
Rolling 1d20:
(17): Total = 17

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #408 on: September 30, 2009, 01:50:34 AM »
The bugbear rushes forward, dagger in hand.

It pulls open a pottery jar lid!

The giant frogs both lash out

Giant frog 3 tries to grab the bugbear
Rolling 1d20:
(17): Total = 17


Giant frog 4 tries to grab Pakos
Rolling 1d20:
(12): Total = 12


The poison gas fills the room!

Bugbear tries to save vs poison - needs a 12
Rolling 1d20:
(7): Total = 7

Giant frog 3 tries to save - needs a 14
Rolling 1d20:
(18): Total = 18

Giant frog 4 tries to save - needs a 14
Rolling 1d20:
(15): Total = 15


Pakos needs a 8 or better on a d20 to leap out of the way of the gas or he will have to make a save of 13 or better or die!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #409 on: September 30, 2009, 01:52:08 AM »
Garth and the noble hear the skaven clanking around. They stop talking and look at the rat man. The 4 bodyguards put their hands on the hilts of their weapons.

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #410 on: September 30, 2009, 01:55:07 AM »
Pakos

Pakos tries to jump to safety...

Rolling 1d20:
(3): Total = 3


and if he fails, he'll try to not inhale the gaz...

Rolling 1d20:
(1): Total = 1

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #411 on: September 30, 2009, 01:55:21 AM »
Murkins waits to hear the response of the crowd about going after the red dragon...

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #412 on: September 30, 2009, 01:55:29 AM »
Shakespeare savors his victory and then considers what to do next. Survival has given him a thrill he has not known since his random creation. Perhaps he should invest farther in his ability to survive.

Drink completed Shakespeare travels to the blacksmith to look at some armor.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #413 on: September 30, 2009, 01:57:19 AM »
Murkins attracts Rolling 1d20:
(16): Total = 16
level 0 villagers - peasants, artisans and the like. Even a dreaded housecat!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #414 on: September 30, 2009, 01:58:50 AM »
Pakos, alas, alone and forgotten in the dungeon, dies from the poison gas. If it is any consolation, both giant frogs die because they eat the bugbear's and Pakos' corpse, which are of course full of poison.

edit:

FATALITY


« Last Edit: September 30, 2009, 02:01:41 AM by clockworkjoe »

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #415 on: September 30, 2009, 01:59:00 AM »
Percival

Percival walks up to Murkin and raises his voice in a resounding call!

"I harken to your call o mighty boy-man! i shall aid you in your valiant quest to rescue your fathers soul, as i wish to be a knight one day, or something of the sort. Come, join us breathren!"

help Murkin in raising a peasant army
Rolling 1d20:
(12): Total = 12




also, i wish i was permanently stronger (idk how other dms do wishes, so watever your call is)

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #416 on: September 30, 2009, 02:01:06 AM »
Percival attracts a single penniless hag to the cause. He is not a true leader.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #417 on: September 30, 2009, 02:02:30 AM »
Shakespeare sees that the blacksmith's inventory is strangely identical to the equipment listed in OSRIC or Labyrinth lords or the d20 SRD. Whatever.


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #418 on: September 30, 2009, 02:03:57 AM »
Atilla Redcap 50,013/70,001

Atilla looks up at them, "Have you seen my sister Elsie, I seemed to have miss placed her again?" starts searching baround looking for Elsie, trying to stay in ear shot.

listen

Rolling 1d20:
(17): Total = 17

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #419 on: September 30, 2009, 02:04:00 AM »
Percival

"o penniless hag, what be you? have you any combat potential? and what be'est thine name?"

Percival raises his luckblade and calls out

"THE SOULSAVERS! HUZZA!"

inspire people
Rolling 1d20:
(20): Total = 20