Author Topic: 3E Balance thread  (Read 117518 times)

clockworkjoe

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Re: 3E Balance thread
« Reply #15 on: March 02, 2010, 09:20:55 PM »

Kroack

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Re: 3E Balance thread
« Reply #16 on: March 02, 2010, 09:36:56 PM »
This is what Ross does. He posts a picture and the entire topic deteriorates.

Just watch and see as the thread unravels.

It'll happen.

Trust me.

Kroack

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Re: 3E Balance thread
« Reply #17 on: March 02, 2010, 09:57:31 PM »
Most recent post.
No explanation needed.

Except you should have replaced the pen with a penis.
For the lolz.

clockworkjoe

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Re: 3E Balance thread
« Reply #18 on: March 02, 2010, 10:06:54 PM »
 I LIEK PICTURES

I was just trying to encourage people to play Iron Heroes

hence courage wolf

ethan_dawe

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Re: 3E Balance thread
« Reply #19 on: March 02, 2010, 10:33:15 PM »
My players do miss having a wizard at times! Masss damage is a big problem for them.

As for the duskblade, still not really a wizard in terms of variety and shear mass firepower.


ethan_dawe

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Re: 3E Balance thread
« Reply #20 on: March 02, 2010, 10:43:02 PM »
As for what fighters can do that others spell caster's can't at higher levels is: Hit things that have high SR. If you count on spells killing things after level 12 or so, you will be unhappy.

clockworkjoe

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Re: 3E Balance thread
« Reply #21 on: March 02, 2010, 10:45:47 PM »
welp you have spell penetration feats, spells that ignore SR and spells that don't need to use it. Got a golem causing you problems? Forcecage it, fly away or disintegrate the floor underneath it or blow up the ceiling over it or teleport away or summon a bunch of monsters to fight it

Setherick

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Re: 3E Balance thread
« Reply #22 on: March 02, 2010, 10:47:22 PM »
I LIEK PICTURES

I was just trying to encourage people to play Iron Heroes

hence courage wolf

Dude, I've been reading Grimm's Tales at night and there are some fucked up stories about wolves.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Murph

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Re: 3E Balance thread
« Reply #23 on: March 02, 2010, 10:56:36 PM »
Quote
On a more practical level, if you want to play a fighter, play a paladin, they are pretty much mechanically better in every way.

that's not true a fighter has bonus feats
in my eye there =

what feats are better than smite evil, divine grace, lay on hands, aura of courage, special mount, spell casting, turn undead and remove disease?



Skill focus: basket weaving you ROLLplayer :smug:

ethan_dawe

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Re: 3E Balance thread
« Reply #24 on: March 02, 2010, 10:57:58 PM »
Sure, if you have "A" golem attacking you. A good GM can come up with a challenge for there players no matter what. A single anything is rarely a challenge. A good game system does help the GM though. D&D 3.5 is not easy on the GM for creating balanced encounters, that's for sure.

clockworkjoe

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Re: 3E Balance thread
« Reply #25 on: March 02, 2010, 11:02:24 PM »
which brings me back to the copypasta I put in the OP - since spellcasters and fighters can't deal with the same challenges at the same level, you have to either cater to one or the other.

If's it is hard enough to challenge spellcasters, the fighter is going to suffer

If it's easy enough that fighters can handle it, spellcasters will either blow through it or you will have to gimp them with shit like anti magic fields or steal their spellbooks or something gimmicky like that.

ethan_dawe

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Re: 3E Balance thread
« Reply #26 on: March 02, 2010, 11:21:28 PM »
I think it depends on the palyers you have too. Mine constantly surprise me in their cleverness and imagination. That makes it harder.

In any case, at higher levels of D&D 3.5, wizard power is daunting. The game mechanics are not balanced. As long as everyone has fun though, it's not an issue. It does make having fun harder though :-)

sarendt

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Re: 3E Balance thread
« Reply #27 on: March 02, 2010, 11:25:12 PM »
What ever happened to casting time?  If higher level spells took two or more rounds to cast the magik types would be a bit more balanced with others?
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clockworkjoe

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Re: 3E Balance thread
« Reply #28 on: March 02, 2010, 11:26:20 PM »
very few 3e spells take more than a standard action - summon spells take a full round to cast and there are a few that have even longer but time stop and meteor swarm both take 1 standard action to cast

Murph

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Re: 3E Balance thread
« Reply #29 on: March 02, 2010, 11:34:49 PM »
What ever happened to casting time?  If higher level spells took two or more rounds to cast the magik types would be a bit more balanced with others?

This could lead to some boredom around the table.  It really sucks when you have a turn when you don't do anything.  Imagine if you had to skip every other round.