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RPGs / Re: Trying to plan my first EP module
« on: June 19, 2012, 03:27:40 AM »
I see your point. Hmm.
edit...
Would it make better sense if the pirates were sent deliberately?
Firewall suspects something is up about the artifacts and decides to attempt to plant survellience equipment to figure out what it is? Nanites and such.
(I'm using the Telemetry Gate uproar from Know Evil as the reason why the goods haven't left for Mars yet. Its just happened a few days ago and there's been disruptions to interplanetary ship. They won't know enough about the science and politics to know I'm bs'ing the reasoning.)
The FW cell is sent under fake ids to 'pick merchendise' up from the platform and attempt survellience, plant tracking bugs etc etc. They arrive to find a bunch of dead pirates and Go-Nin personal. They discover the statuttes are really alien bots.
From there the players track down the pirates, follow the artifacts to Hypercorp office? hyperelite exec's home? hypercorp lab? The players call in the eraser squad and hit the place with them?
edit...
Would it make better sense if the pirates were sent deliberately?
Firewall suspects something is up about the artifacts and decides to attempt to plant survellience equipment to figure out what it is? Nanites and such.
(I'm using the Telemetry Gate uproar from Know Evil as the reason why the goods haven't left for Mars yet. Its just happened a few days ago and there's been disruptions to interplanetary ship. They won't know enough about the science and politics to know I'm bs'ing the reasoning.)
The FW cell is sent under fake ids to 'pick merchendise' up from the platform and attempt survellience, plant tracking bugs etc etc. They arrive to find a bunch of dead pirates and Go-Nin personal. They discover the statuttes are really alien bots.
From there the players track down the pirates, follow the artifacts to Hypercorp office? hyperelite exec's home? hypercorp lab? The players call in the eraser squad and hit the place with them?