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Messages - Gorkamorka

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46
Set it in the Gold Coastal Australia. It's going to go under

I think the world has Australia being kind of zombie free and shooting at the Chinese fleet.

Correct.  But you can make up your own if you want to.
A few of us on the Red Markets Facebook page made up the following. 
https://www.facebook.com/groups/1713530785583721/permalink/1719514141652052/?comment_id=1719515824985217

Since you said you are behind the Great Firewall of China I will copy the gist of it and paste it here.

Quote
- I was thinking the Brisbane Line for Australia.

- Same here. North of the Brisbane river is safe, south is not. And perth is REALY hoping that the beefed up rapit proof fence will hold, because eventually some casualties are going to cross the desert.

- Hmm interesting, after a chat I was lucky enough to have with Caleb I was figuring the Australian version of the evacuation was to pull back into the centre.

Which makes sense politically ("oh well we have to protect the capital") and the coast is where our population zones(& infection zones) are all at.

But the Brisbane think makes sense.

The rabbit proof fence idea is good. I can't really imagine hordes of C's crossing the red centre, but it makes good propaganda!

- i mean, the centre has so few resources, trade would just shut down and good luck farming. At least QLD has some farmland and trade ports.

- Yeah I said centre, I guess I just meant away from the coast. But if you were going to clear out a city, Brisbane makes sense.

- We are also all forgetting Tasmania. Tasmania is by far the most defendable place. A nice mixture of waterways, mountains and food producing regions surrounded by water.

So here is my headcanon for RedMarket Australia. There are three separate Recession areas. Perth, North of Brisbane and Tasmania. The leaders in each of them all of them consider them self the one true leaders of Australia and none of them officially acknowledge the other two. All of them send hire out takers to go into the lost and do things. Sometimes for the community, sometimes in competition with another Recession area and sometimes to sabotage the other Recession areas. You are the Takers/Mercs caught in the middle of all this.

- Oh I like the idea of Australia fracturing into 3 competing states.

- Aussie slang for casualties could be toads or rabbits. I mean, their just another invasive species right

47
I think that most of the islands (Angel, Alcatraz, Santa Catalina, even Hog Island) would wind up under Navy/DHQS control pretty quick as staging areas and links to Hawaii. Which I imagine is now seen more as an "unsinkable" aircraft carrier and bulwark against China. I also think most of the famous islands are going to be the sites of massacres from everyone having the same clever idea on where to go.

Also I'll toss this map out:
http://choices.climatecentral.org/#15/38.5816/-121.4944?compare=scenarios&carbon-end-yr=2100&scenario-a=unchecked&scenario-b=extreme-cuts
I'm having trouble using it but I'm in China and internets are hard here. But I like it because I am a little sad I can't set a game in the flooded ruins of New York. I think I really want a town reclaimed by the ocean for a setting.

More thoughts looking at the At-A-Glance section. A lot of them come out pretty severe, anything that starts you with a crack kind of makes dependents, not useless, but not helpful against the other two cracks. Same with some of the others, I can't tell if they're supposed to even out or not. Scavenger can use their extra bounty to raise ADP and "buy off" their problem, hustlers can skip checks but likely wind up owing 5ish bounty a game, if the game goes say 10 sessions that turns into most of a retirement plan. On the other side, the Migrants are paying between 1-5 extra bounty a game for a 20 bounty savings, so a low CHA migrant can come out ahead and a high CHA comes out behind, where the Lost are paying 20 bounty for 2 skill points. (Milestones are 20 bounty right?)

On the other hand, I'm glad IP's thing where he knows people but they don't like him is gone. It seemed too easy to all but buy will for 1 bounty extra when he tapped a reference.

I think I'd like to see the design notes on this section to get a better idea of how they're supposed to be presented. Right now I'm thinking more of pick your poison.

Set it in the Gold Coastal Australia. It's going to go under

48
RPGs / Re: Where to find building blueprints for games.
« on: July 07, 2016, 09:53:09 AM »
Multiple blueprints for an Icelandic prison.  It's a report explaining who bid on the job and what they suggested.  So it's multiple different types of futuristic-ish prisons.

https://www.innanrikisraduneyti.is/media/frettir-2012/Fangelsi_Holmsheidi_Domnefndaralit_Skjautg_rett.pdf

49
Because all latent/immune characters need one, here are my stats for weaponised chainsaw: 

Chainsaw:
Upkeep 3
Charges ooooo ooooo
Effect: Kill damage

Qualities
Charged: Charges can be spent in addition to buy-a-roll to aid check
Cumbersome: Can’t be quick drawn
Hungry: two Charges must be spent for every one used
Loud
Manpower: spend rations to buy-a-roll
Messy: Any sucksessfull use agains Vector/Casualty causes anyone in melee range to have to make infection checks
Requires prep:  Takes one action to start before it can be used.
Specialized: (Melee: Chain-Saw)
Tool: Charges can be used to aid some scavenge and mechanic checks at Markets discretion
Potent: add +1 Kill damage

Uppgrades:
Hybrid: Buys of Hungry.
Upgraded motor: charges may be spent after the check for additional damage

I get what you're going for with having both charged and manpower (it's unwieldy so you have to wrestle with it in addition to spending gas for the saws to spin) but mechanically speaking they do the same thing. Otherwise I think I need to steal this for my next game/campaign.

Yeah I see where you are coming from. But having used one, those things aren't light or easy to swing around.

On a side note, i'm quite proud of the Messy quality.

50
@Caleb

I think stats for NPC shield carriers / torch-bearer / spear carrier would be interesting to add to the equipment list.

What I mean is how much is it to hire someone to carry stuff for me on one job.  Not a combat person, just someone to carry all the haul.  Sort of like the dog or horse stats, just for a person.

Coming to think of it it might be a part of a larger list of services a Taker could buy on a job to job bases.

Other possibilities of job to job bases services could be
- Drone flyover footage.
- Cab driver
- Extra fire power (person with gun)
- Medic
- Drone delivered care packages en route.  Food, ammo, medpacks...

What else?

51
I backed the Kickstarter for Red Markets, even though I don't have easy access to US dollars. No need to call me ungrateful.

Not at all.  It's just that Patreon is not always about what you get, it can also be about what you are supporting because you want it to exist.

52
For non-backers what is keeping from you backing? Just financial reasons? Does the site not accept the payment form you prefer to use? Something else?

Lack of time. It's not lack of interest or lack of money.

A little bit on the money side, but mostly lack of time as well for me. Backed during 2015 until I realized I had no time at all and had a backlog of seven episodes and a bunch of APs with no time to listen to either.

You could just back to support something you like and not for rewards...

53
General Chaos / Re: Best Internet Vidyas
« on: July 04, 2016, 12:20:42 PM »
This is the closest the modern world comes to the ancient worlds pre battle war chants.

Sorry. No youtube link so you have to go to the Vidme page

https://vid.me/U5w8

54
Halberd/Dane Axe
Upkeep 1
Charges ooooo ooooo
Effect: Kill damage

Qualities
Cumbersome: Can’t be quick drawn
Manpower: spend rations to buy-a-roll
Melee
Reach: weapon can attack Casualties from one Shamble away
Specialized: (Melee: Halberd/Dane Axe)

Uppgrades:
Spearhead: weapon can hold a casualty or Vector in place for a Resistance check
Sturdy: buys off wear ‘n tear
Weighted: Spend a Charge on the weapon for knockback
Potent: Add +1 Kill damage




55
Because all latent/immune characters need one, here are my stats for weaponised chainsaw: 

Chainsaw:
Upkeep 3
Charges ooooo ooooo
Effect: Kill damage

Qualities
Charged: Charges can be spent in addition to buy-a-roll to aid check
Cumbersome: Can’t be quick drawn
Hungry: two Charges must be spent for every one used
Loud
Manpower: spend rations to buy-a-roll
Messy: Any sucksessfull use agains Vector/Casualty causes anyone in melee range to have to make infection checks
Requires prep:  Takes one action to start before it can be used.
Specialized: (Melee: Chain-Saw)
Tool: Charges can be used to aid some scavenge and mechanic checks at Markets discretion
Potent: add +1 Kill damage

Uppgrades:
Hybrid: Buys of Hungry.
Upgraded motor: charges may be spent after the check for additional damage



56
And they had pre-Industrial Revolution economies, too!

Hey, it looks like those are coming back in style pretty soon!

The Icelandic viking raids have started already...



Sorry could not resist.  :-)

57
General Chaos / Re: List of Caleb's Interviews?
« on: June 27, 2016, 07:00:47 AM »
Quote
btw rppr gents have a centralized repository of interviews/actual plays for fans next kickstarter :p

Please advise which interview called him a Nazi. I've got to hear that.

Here's what I gathered from Caleb's twitter feed a few days before the end of the kickstarter.

List assembled here: http://slangdesign.com/forums/index.php/topic,2026.msg46278.html#msg46278

Nobody called me a nazi in an interview or podcast. One of the ones that mentioned Red Markets questioned me as some far-Right Republican, but that's about it for verbal nonsense. I got called the really bad stuff in threads on various forum threads.

Was the "you aren't inclusive enough" comments also on forums or was that a podcast?  In Games workshop you sort of make it sound like a podcast, but I could be misunderstanding.

58
apocalypse-world.com/

Free Apocalypse World anyone?

With all the extra playbooks to.

59
It's slowly dawning on me that Europe has all the best buildings for enclaves.


60
General Chaos / Re: Best Internet Vidyas
« on: June 22, 2016, 07:15:31 AM »
For Aaron

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

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