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Messages - Murph

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1
RPGs / Re: I need help developing an EASY sci-fi RPG for class ASAP!
« on: April 24, 2010, 02:44:20 PM »
What level of English is this?  If you can't be specific, are we talking middle school, high school, early college, or late college?

2
RPGs / Re: Random Tables
« on: April 06, 2010, 06:46:27 PM »
The only random generation table I remember liking is the misc. magic items one, mostly because the items on there weren't combat applicable (most of the time) and not game breaking (most of the time).

Pretty much all other random tables were pretty terrible.

3
General Chaos / Re: Fuck Monopoly
« on: April 04, 2010, 10:18:14 AM »
For reference, lets use these.  http://richard_wilding.tripod.com/monorules.htm
Generally, I don't think anyone plays strait monopoly, but the variations are wide.

Mechanical reasons why Monoploy is a bad game
Quote

I differ and heres why.

Quote
Minimal player interaction.

There is plenty of Interaction, exchanging money, Biding on propertys threw auction, Trading, the whole game is built around interaction with the players on the board.

I will concede there is more player interaction than I realized.  When I played, we never auctioned the property didn't buy


Quote
Gaining ground makes it easier to gain more ground.  Its like if in football they lessened the length of the field for your side only when you scored a touchdown
While some skill is involved, ultimately it revolves around chance.

What type of game doesnt that happen in? If I get 3 guys in my home base on trouble and you have 1, Im more likly to get my last guy in there befor your 1, if you land on the big latter in shoots and latter first turn and I dont get on a latter for 3 turns your way ahead of me. Most games if somone starts to take a lead they can hold onto it more easy then a person who plays passivly.

In Monopoly, the victory points, and the resource you have to spend to get victory points, is the same.  A player who starts winning by buying property now has the means of taking victory points from the other players while increasing his ability to take further take victory points from other players (by buying more property, developing etc).  Think of it this way, have you ever had a close game of monoploy, or did it end with a single huge monolith of a player, or two huge monolith players slugging it out



Quote
Theres one way to win.  No alternative win conditions or multiple paths to victory.

True enough, but again most games only have one way to win, board games atleast.

Disagree strongly.  Theres pretty much one strategy in Monopoly (acquire shit).  For example Ticket to Ride has several viable strategies for winning (most tickets, just build the most train, build the longest contiguous train, cockblock other players, etc).  Chrononaughts has three specific win conditions that don't have anything to do with each other.

Quote
Jail is a bad mechanic.  Any mechanic that lets a player lose a turn with no input from the player is a bad mechanic.

how dont you have any imput? you either draw a card that sends you there, or you roll 3 doubles in a row, then you can roll doubles to get out or pay 50 bucks, or if your not doing so well just stay in there for 3 rounds and hope people land on your shit and make bank.

Theres no decision on the player's part that leads them to go to jail.  The path is entirely random

Quote
Yes I care about board game mechanics, what do you do thats so great

I too care, im supprised you dont feel the same way.


*hi five*


4
General Chaos / Re: Fuck Monopoly
« on: April 03, 2010, 09:47:37 AM »
Mechanical reasons why Monoploy is a bad game
Minimal player interaction.
Gaining ground makes it easier to gain more ground.  Its like if in football they lessened the length of the field for your side only when you scored a touchdown
While some skill is involved, ultimately it revolves around chance.
Theres one way to win.  No alternative win conditions or multiple paths to victory.
Jail is a bad mechanic.  Any mechanic that lets a player lose a turn with no input from the player is a bad mechanic.


Yes I care about board game mechanics, what do you do thats so great

5
General Chaos / Re: Fuck Monopoly
« on: April 03, 2010, 12:07:29 AM »
I think the problem with Monopoly is its almost a century old in terms of game design.   Granted, just because something is old doesn't mean its bad, as some of the classics deserve to be.  Zman games is doing some really great things in terms of game design, and almost none of them use dice.  Cooperative games seem to be the next big thing in board game design

6
Federalist lies

7
RPGs / Re: Favorite character class in 3.5 Dungeons and dragons
« on: March 31, 2010, 10:08:35 PM »
From the compendium

Critical: Ongoing 10 damage (save ends)
Property: This weapon scores critical hits on a 19 or 20.

I love using this weapon with an avenger. ~25% crit rate, hell yes.

9
RPGs / Re: Favorite character class in 3.5 Dungeons and dragons
« on: March 31, 2010, 05:43:34 PM »
Jagged weapons apply a ongoing X(save ends) amount of damage, X depending on the level of the item

10
RPGs / Re: Game Fodder / Story Fodder
« on: March 30, 2010, 10:59:19 PM »
In Messiah related news
http://www.cnn.com/2010/LIVING/03/29/simpsons.messiah.syndrome/?hpt=Sbin

Get past the part about the Simpson, and get to the Jerusalem Syndrome part.

Quote from: wikipedia
The best known, although not the most prevalent, manifestation of the Jerusalem syndrome is the phenomenon whereby a person who seems previously balanced and devoid of any signs of psychopathology becomes psychotic after arriving in Jerusalem. The psychosis is characterised by an intense religious theme and typically resolves to full recovery after a few weeks or after being removed from the area.

Possession in a historically and mythologically rich area, in a country host to modern and ancient conflict.


11
RPGs / Re: Paranoia
« on: March 21, 2010, 05:09:45 PM »
Is the only way to get the base game to shell out fifty bucks for a used copy? Mongoose Publishing doesn't have a "main book" listed. Closest thing I can find is the one titled "Troubleshooters".

That is "The Main Book".  They've split the game into three parts, Troubleshooters is the classic style of low level people running around with wacky hijinks.  Theres a Internal Security book, where you play the secret police, and an unreleased High Programmer book, where you take the role of the the "leadership"

12
RPGs / Re: Paranoia
« on: March 16, 2010, 04:37:34 PM »
Paranoia is a GREAT game.  I was at Megacon this weekend in Orlando, and there was a Paranoia LARP.  I'm not one to LARP.  Its sort of my line in the sand.  However, Paranoia is the one exception.  It was basically four hours of bribing, bootlicking, and betraying my way to the top and it was pretty awesome.  I made it to indigo clearance adn was the head of my troubleshooter squad.  I'll post an anecdote late when I'm off of work.

13
Role Playing Public Radio Podcast / Re: Game suggestion
« on: March 08, 2010, 12:26:42 PM »
Please, Chowder is the best thing on TV right now.  Yes I am a 27 year old man who watches Chowder.


Seriously though, Chowder and Flapjack make me want to write a game/setting based on them.  Both of them are just so... odd.

14
General Chaos / Re: I just realized something.
« on: March 07, 2010, 08:37:24 AM »
I also realized if you have a party of nothing but Warforged druids with Wildshape, you can make a facsimile of Beast Wars.  Think about it.

WARFORGED: CONSTRUCTS IN DISGUISE

15
RPGs / Re: Monster Mash Game
« on: March 06, 2010, 11:18:26 PM »
Check yes or no (maybe): Spawn more overlords?

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