An idea I'd been bouncing around in my head, ran past my group and they seem to like it so I might run it sooner or later.
World of Darkness: Tin Kickers
The game starts out as a fairly regular Mortals game. The players go through their daily lives, connected in some way or happening to simply be in the same place at the wrong time. Then Final Destination happens, a massive traumatic catastrophe that takes dozens of lives in a totally unexpected fashion. The players then receive their Geists and wake up again as Sin-Eaters.
I've only ever run one successful Geist game. By successful I mean that the players managed to complete the story and survived. A lot of other people died though, and they just decided to reap wholesale destruction on a gated community and a Highschool. We had played Scion just before that so I guess they hadn't transitioned from the "hit it until it dies" mentality.
It was a pretty fun scenario though. I was watching Desperate Housewives with my wife one day and I thought "I could turn this into something evil". I based a bunch of the NPCs around the characters from the show, and then added a book of black magic and demon summoning. I used the Inferno book as well, and the whole feature of ghosts getting infected when they have contact with demons and they can become demons themselves.
I can't believe I forgot these games that I wanted to run.
Eclipse Phase: Borderlands Something about the world of Pandora from Borderlands just screams an Eclipse Phase game to me. The Players are Hypercorp Gatecrashers that are the first team in on a newly discovered world. The Hypercorp is set to make bank because this world doesn't even need terraforming. Too bad the local fauna seems to think the team is food. If that wasn't bad enough, it seems like someone has beaten then here. Except none of these groups seem to be with any organizations known to transhumanity and they don't know about the Fall. Where did they come from, and what's in this Vault they keep talking about?
The Graveyard Shift I worked the graveyard shift at a convince store for a few years and shit can be weird or down right terrifying at times. Especially you're in a part of town that closes town for the night. I've been robbed at gun point, gotten creepy calls worthy of a slasher flick, and dealt with schizophrenics that are off their medication. I want to run a horror game set in a convenience store past midnight. The only thing keeping you safe from the horrors outside are the giant glass windows that line the store. Not sure what system yet. I'm thinking maybe World of Darkness, but Call of Cthulhu or Fear Itself might work.
I also want to do a Better Angels campaign like No Soul Left Behind, where the stakes are high for the players but not so much for the world. A school is a brilliant setting for that because people have built in connections there. I want something like that, but I seem to have writers block at the moment. Suggestions are welcome.