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Topics - Maze

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RPGs / The Drunk and The Ugly Podcast
« on: February 06, 2011, 03:05:54 AM »

Hey guys, I've recently started a podcast along with Sean-o-Tron and Crash2455. We've just posted our second episode, FIGHT! and are looking for comments and feedback on how to improve it content-wise. (We are still very much working to improve sound quality as we go.)

Also, our next podcast will be about secrets, notes passing, to a greater extent player conflict and how to use those to benefit the game. We are looking for anecdotes and questions so if you can either post comments here or send us e-mails at That would be awesome.

You can find our podcast at : or through itunes.

General Chaos / Awesome Retro Video Game Music
« on: November 05, 2010, 11:30:29 PM »
It's not old. It's retro. Post good music from a retro video game which isn't Mario, Sonic or Final Fantasy.

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<a href="" target="_blank" class="aeva_link bbc_link new_win"></a> (Embedding disabled, limit reached)

General Chaos / Minecraftian Stories
« on: October 04, 2010, 12:14:10 PM »
O hai guys,

Have most of you guys bought Minecraft yet? You fucking should.

That game is awesome. I had played Minecraft last year but the survival element takes it to a whole new level. I've already had some "Dwarf fortress: dying is fun!" moments as I was building myself a house inside a mountain and fell into a subterrean cave filled with giant spiders... A gruesome death quickly ensued.

The water and lava physics are pretty cool too, can't wait to accidentally flood my cave with either of those.

If you guys have stories or screenshots I'd love to hear/see those. Once the multiplayer is slightly less buggy, we should set up a RPPR server and build ourselves a huge dungeon (then remove all torches to have monsters spawn in it.)

RPGs / Monster Mash Game
« on: March 06, 2010, 08:17:52 PM »
Hey guys. So it turns out I'm running a game at a con tomorrow. I thought of a simple concept where the players would be pre-made monster races (hobgoblin, gnoll, minotaur) whose mission is to save the realm by putting a stop to the very violent and greedy adventurers. It would have a beer and pretzel feel but I'm still expecting roleplay from my player who will be playing cliche monsters who's life were ruined due to "heroes".

To start them in-character I'll probably start them at an intervention (Minotaur: "Hi, my name is Maulstein, and I'm an encounter. My wife was brutally murdered and looted down to her wedding ring which isn't even magic, blah blah") where they'll have a chance to improvise a personality influenced of their background and race.

The game would consist of  having to take down a specific few groups of cliche adventurers one way or another in order to stop their lust for loot and XP.

As it's only tomorrow, I'd like to know if you have ideas for missions, player characters or adventurers you'd have. Don't worry about direct rip-off as I'm probably putting Leeroy Jenkins (charging paladin) and Gandalf (ranger duel-wielding sword and staff) in there.

Adventurers ideas:
Warriors of Light from FF1

Missions ideas:
Protect a dungeon from unending lvl 1 swarms, screw up an escort mission, raid an inn where adventurers are sleeping peacefully

RPGs / Minis - Holy shit, gripplis!
« on: March 05, 2010, 11:31:20 AM »
Hey, I was looking on the internets for minis and stumble upon those:

Albino grippli anyone?:

If they were a little less than 10$ I'd probably a lot from this website.

What do you guys use for miniatures?

General Chaos / AVP - Community play
« on: February 08, 2010, 09:43:51 PM »
Hey, they've got the AVP demo up and it's pretty fun. Who's got Xbox Live Gold and wants to play?

General Chaos / LOST: Will it make sense?
« on: February 02, 2010, 02:43:10 PM »
Tonight. Will they succeeding in giving satisfying answers to the fuckload of questions the show raised?

Tonight, it begins.


Favorite character: Charlie.

Are you feeling unsure of yourself? Having problem getting sentences out? Do you get squeamish thinking about those poor slain kobold baby?

Then you probably suffer from: AARONISIS

Now feel free to share prescriptions or advice to cure this condition.

-Don't worry that your game might not be good, it's not. You'll get better as you go.

-Don't worry about your character dying by trying something... he's not real.

-Don't worry about other virtual characters dying... they might have loot.

-If you don't know where your story is going before you start telling it, don't start it.

-If you need the listener of your story to watch movies/read entire books to understand it, don't tell it.

-If you always play squeamish or wallflower characters, ask your GM to assign you one, including a new personality.

General Chaos / Happy new year!
« on: December 31, 2009, 08:18:46 PM »
I don't want to be steppin' out of line to you folks who's religion worship elephants with spears and what'nots, but I'd like to wish you all a happy new year (if you believe in it.)

But seriously,


General Chaos / The death of a Legend...
« on: July 24, 2009, 01:25:18 AM »
God dammit.

As you all know, Watchmen finally came out on DVD. Having seen the theatrical version, I was now treated to the director's cut when this scene played out:

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In the 10 first second, I already knew what was about to happen and when it did, I almost wanted to cry, despite being a character that barely got 30 seconds on screen. I wasn't far enough in the comics to know about this and well, he did live in New York so I guess it doesn't matter but... damn, I love this scene.

Hey guys,
Came across this thanks to the SA forums.

Quarantine 2019 is a free browser text based zombie survival game where you play as either a zombie or a survivor. Zombies can infect survivors, and survivors can cure zombies. So you might switch side at any moment.

The goal of the zombies is to destroy the whole city, have it lay in waste.

The goal of the survivors is to find a permanent cure against the zombies.

How it works is you have 50 action points you get to spend to do stuff. It refills at 1 points per 7 minutes, thus completely in 6 hours. You level up fairly quickly and get better at doing whatever you want to do. Zombies mostly turn into killing machines, unless they want to become smart zombies that can listen to survivor broadcast and open door. Survivors can become medic, engineer (to barricade doors and repair buildings), warriors or scientists (find cure, create antidotes).

So far it's good fun and I got two of my friends addicted already. The round is nearing its end as the survivors are thoroughly whupping the zeds decaying butts, so if you start zombie in the next few day, you might die a lot.

If you enough of you guys like the game, let me know, we could create a group.

RPGs / NEED HELP: Mafia Game
« on: June 19, 2009, 05:01:06 PM »
Guys, I need help. I'm designing a casa nostra kind of game which would be one-shots. The PCs story would be over by the end of the game, but more games can be run in the same universe as part of either the same, or other families.

The game would consist of following the lives of various gangsters part of a mafia. From cooking spaghetti to blowing some wiseguy's head all over a window. The game would encourage player conflict, but the setting prevents overt aggression of fellow members. I do intend to get at least half the players dead or arrested by the end of it. Players killed or arrested early on can get new characters quickly.

The system is my own homebrew, the ones I've used in the game of zombie mutants (the anecdote with the police officer hoarding the guns) with a few modifications. Basically, gun fights are very short and deadly for the players, best use one's brains instead.

The players will be part of the Italian mafia (in this game at least) which rules over part of the fictional city of "Jersey" in a fictional country. The Russian mafia, the American mafia and the Yakusa also fight for territories in this town.

The way I'll get characters made is by having several cards printed out separated by categories that the players draw randomly which have traits, job and the such. The players can then trade cards but have to design a character based on them, thus forcing them out of their usual PC. They will also draw a "wild card", one they can't show to others, which will be a liability to the group such as "sleeps with X's wife", "wants to get revenge on X", "steals money" or "works as an undercover agent". Something like that, some will be tame, some won't. I'll see each player alone at mid point of the game to discuss how they will act on this. It won't all happen at the same time, but I will arrange the details with the players. I might also tell another player who's card might be "sweettooth" that he finds out that X is stealing money from them, and see how he deals with it.

The main plot of the game is that the capo di tutti capi, the head of the italian family was assassinated along with the underboss. The five caporegimes split and are fighting for ressources. The players will also seek to find out who is behind the hit to get revenge and possibly reunite the others once again. In between, they'll be running protection rackets, smuggling drugs and weapons, going to meetings, having family dinners, etc.

So basically, I'll need help to:
-Create various NPCs in the family, as well as the other families
-Design various events that will happen whether the players do anything about it or not
-Have various jobs for the players to do.
-Have a list of traits for the PC creation
-Have main locations in the city for the players to become familiar with it

I'd like to know who would be willing to help and hear your comments or suggestions. I'd add the stuff in this post as we go, and once I run the game, I'll tell you guys how it went and create a full PDF so you can try it too if you want. It should be fun anyway.

RPGs / Heroes' Club : An illustrated M & M adventure
« on: May 24, 2009, 02:36:13 PM »
I've recently started a Mutants & Masterminds game (my first one ever) with 3 of my friends and we all had a lot of fun. The first session was started at Power Level 5, but as most of the players didn't like their characters build and we established a few house rules (such as no longer allowing the power to teleport), we had another game yesterday, now at power level 6. I'm in charge of the game, but we decided to have two people GM each session so everyone gets to play a bit and when one mission is finished, the second GM has another one planned out. I'm drawing sketches to go along with my account of the various adventure of the Heroes' Club, an organization established to bring order in Montreal. It is currently 2015, in a world filled without various superheroes and supervillains. Most cities have superheroes' group protecting them except our hometown, who lost their when they were attached to a rocket and sent to the sun by some mad scientist vampire... robot... or something.

As it still takes some time to draw the sketches, I'll gradually post the story as I'm finished with them. Feel free to comment and ask questions or tell me I'm an awful GM. I GM the first game, I'll say the first name of each player and GM at the end of chapters

Chapter 1: The rescue

Our story starts with a peculiar man. As the alarms echoes in the metal hallways of a mysterious facility, he runs along with three other guards toward an unknown destination. He has no idea how he came to be here, how long he's been here or why he wears a weird collar. He only knows the simple fact that he has to kill the intruder. The three other guards next to him don't wear any collars and hide behind masks, but he can't think too much about that or his headaches starts.

As they arrive in one of the security offices, a man clad in a black spandex with red blood-like patterns and enough guns to arm a military squad is bent over a computer. Next to him a hole was blown through the wall where a tunnels can be seen beyond. All four men get in position and raises their submachine guns, the collared man despite himself.

"Shoot the intruder" says one of the guards.

The man in spandex responds, "My name is not 'intruder'..."

They three guards immediately opened fire and the fourth one shortly after that. Deathkill pulled out his own submachine gun and in his turn opened fire at the guards. Bullets we're flying everywhere and none seem to be touching the intruder. While the guards we're getting mowed down, the collard man kept shooting when a bullet hit his collar shattering it at impact. His immediate thought was "Louis.... my name is Louis." as he fell on his back.

General Chaos / You probably won't make it... will you?
« on: May 01, 2009, 01:40:23 AM »
Any hardcore platformer fan out there?

I double-dare you to finish this game:

I'm going insane trying to beat it, it's unrewarding and cruel on so many levels. I must finish it! Let me know when you start it and what level you get to.

(I'm at level 18 out of 20)

RPGs / Why do you game?
« on: April 24, 2009, 05:03:25 PM »
To continue on this awesome topic:

Ehh... That's one thing I never understood personally. I don't game as a mean to escape from life. 

fair enough, but you do Role play, so you take on a role of another person, otherwise you just there rolling dice at a paper with stats and mods for your game, wich then is just a game of craps. So you still role play you may not go to escape life but to perhaps take on the role of another life? Maybe im just overthinking it why do you game for then?

Well, I use to do improvisation and would very well still do it if I had the time. I love acting, I love writing stories and the creative process in general. My head is always bursting with ideas and it affects every facet of my life.

I mean, some people game because life sucks and this and that, I've come to realize that. My life's fine as it is and I wouldn't change it for the world. I game for the same reason I draw, write, animate and read: because it's fun. If that counts as escapism, then everything and I mean EVERYTHING beside dull work is escapism and calling it so would be pointless. But that's just in my case.

Why do you game?

The ever present option to kill things as a means to solve problems without being arrested or suffer moral side effects.

Or to summarize: for fun.

I enjoy acting, I like to actually roleplay my character most of the session and make choices as my character rather than as myself. It offers me the chance to do things I normally wouldn't, which includes playing characters of exceptional virtue as well as vice.

Playing a neutal good cleric was one of my favorite times around the table.

I game because I used to like to play pretend as a kid and this is just a formal way of doing so.

Also, I love the storytelling aspect of things. I love to problem-solve. I love being inappropriate and making people laugh. I love being thoroughly creeped at during CoC games (the first game I ever played was during a vicious thunderstorm).

I love lamp.

I'd forgotten about that part. God, did I make believe as a kid. My stuff was always way more interesting than anything the real of the world had for me.

Well judging by why you all said you all game to let go of your real life junk and not worry bout work and other things you have to do, you all game to escape your normal life. Your normal life might be great like mine and mazes, dont mean you still dont wanna escape from it, to pretend to be someone else. No one says your life has to suck to want to escape from it.

I think most people watch reality tv so they can see how fucked up other people's life are, and to live threw there experiences with them, so a form of escaping none the less. You, like me, prob don't watch reality tv, the only reality tv I watch is Deadliest Catch because that is one fucked up job that I would never want to do, but I could still watch it on tv.

EDIT: I game for the same reasons, Go and have fun with friends, enjoy developing plot and trying to figure out how to get Threw the encounters, I enjoy Medium roll playing, I enjoy the combat side of it more, but I would like to get into a CoC game where the combat is A lot lighter then what I'm used to.

To respond to Boyos, I don't understand where you get the idea that most gamers have junk life though, seems like here, everyone is gaming to simply express their creativity and have a good time, or am I misunderstanding you?

To others: Why do YOU game?

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