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General Chaos / Re: What Vidja games are you playing?
« on: September 17, 2014, 07:47:35 PM »GUYS GET TO THE DELOREAN.
THE BASEBALL BAT, GO GET IT.
I..
gah
... asdfj;asld
Damnit Bane you broke my brain with awesome.
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GUYS GET TO THE DELOREAN.
THE BASEBALL BAT, GO GET IT.
QuoteYou can't just heal damage with spells and potions in CoC/DG
Well you CAN, but expect it to be horrifying and sanity-draining.
This is one of the bigger problems with running difficult situations in CoC/DG, PCs are not designed to be heroic characters and are instead very frail.
In your specific case, I would not break their legs, but make them still take that same damage and walk with a limp (just assign a negative modifier to physical actions involving their legs such as climb, dodge, etc.)
As you say, if a person is not able to contribute to the adventure, it pretty much makes for a boring or frustrating game. It's best to avoid falling into those situations (no pun intended) by being a bit more lenient BEFORE the final confrontation, and then not holding back when they face the BBEG.
Well, I'm running prewritten scenarios and it happens from time to time like the aforementioned example. Another example is "The Haunting", the CoC scenario that everyone has played. There's a scene with the haunted bed there that literally says "roll dodge or get 2D6 damage" with all of the 4 pregens having 10-12 hp. Myself I always try to tone it down but when I see such a scene I have to wonder what was the author's reasoning?
Magic is inherently broken as we know, so we shall see how it goes.
Here's my problem. Magic is broken in D&D, and really only in D&D, and it doesn't fucking have to be. Unknown Armies has an in-depth magic system, Mage gives all the players the same set of tools, FATE and other modern games allow the emulation of magic within a mechanical framework that's on par with other, non-magical characters. 4th Edition, not to argue edition wars, had magic which was balanced against martial characters and what magical characters could accomplish had reasonable limits on par with other characters.
Only in 3.0/3.5/Pathfinder/Next is a wizard a fucking superhero capable of goddamned anything, with abilities and powers completely different than any martial class in the game. Wizards in stories and folklore had limitations, specific narrow powers, and weaknesses. Wizards in D&D are slowed down by the rest of the party.
Yes, magic in D&D 5e is inherently broken. What frustrates me is that it didn't have to be. The broken state of the magic system in D&D 5e was a deliberate choice, and 'because it is tradition' should not be an excuse.
edit: i am frustrated with elfgames
I dig it.
How does it feel to run around with the Best Armor mixed with the Armor skills from Tech?
I feel like you'd never lose your armor at that point.
I'm pretty much always the last to go down in a fight but even 272 armor evaporates pretty quickly in a DW fight. HoxHud helps because it tells me how long it will take to regen armor so I can check it and hide out until it pops back.
I've run into an interesting issue lately and wondering if anyone has found a solution:
Whenever I am playing online, my game will crash the first time that I try to start a mission (regardless of whether hosting or not) and the first time that alarms are raised (regardless of hosting or not). That said, it works fine in single player offline. I have tried Google, but to no avail....