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Messages - Flawless P

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31
General Chaos / Re: What Vidja games are you playing?
« on: September 17, 2014, 07:47:35 PM »
GUYS GET TO THE DELOREAN.

THE BASEBALL BAT, GO GET IT.

I..


gah

... asdfj;asld

Damnit Bane you broke my brain with awesome.

32
RPGs / Re: Serious injuries question
« on: September 16, 2014, 05:38:29 PM »
Quote
You can't just heal damage with spells and potions in CoC/DG

Well you CAN, but expect it to be horrifying and sanity-draining.  ;D

This is one of the bigger problems with running difficult situations in CoC/DG, PCs are not designed to be heroic characters and are instead very frail.
In your specific case, I would not break their legs, but make them still take that same damage and walk with a limp (just assign a negative modifier to physical actions involving their legs such as climb, dodge, etc.)

As you say, if a person is not able to contribute to the adventure, it pretty much makes for a boring or frustrating game. It's best to avoid falling into those situations (no pun intended) by being a bit more lenient BEFORE the final confrontation, and then not holding back when they face the BBEG.

Well, I'm running prewritten scenarios and it happens from time to time like the aforementioned example. Another example is "The Haunting", the CoC scenario that everyone has played. There's a scene with the haunted bed there that literally says "roll dodge or get 2D6 damage" with all of the 4 pregens having 10-12 hp. Myself I always try to tone it down but when I see such a scene I have to wonder what was the author's reasoning?

I got thrown out of that window by the bed in The Haunting.

It hurt, I went to the hospital and my character was out of the scenario at that point. I got to watch the other players go through similar issues though and it was still pretty fun.

33
General Chaos / Re: What Vidja games are you playing?
« on: September 16, 2014, 04:38:51 PM »
So soon.


SOOOOOOOOOOOOOOOOOOON

34
General Chaos / Re: What Vidja games are you playing?
« on: September 04, 2014, 01:40:32 PM »
I'm waiting for the new Hoxton and Hoxton Breakout heist on Payday 2 at the moment, I've been playing Payday 2 a lot less consistently than I've been playing but I got to infamous 1 level 80 or so and just burnt out.

I'll still play with friends but I'm not gonna grind out rats and firestarter runs over and over like I've been doing.

 

Still just one more month till Shadow of Mordor is out and I lose all my freetime to it.

35
General Chaos / Re: Payday 2 Discussion Thread
« on: August 14, 2014, 01:43:24 PM »
Tried to do Big Bank Loud on Deathwish Last night.

Anyone got any recommendations?

36
General Chaos / Re: Payday 2 Discussion Thread
« on: August 13, 2014, 06:11:19 PM »
Oh man so I love that last one.

That's just a golden rule for any stealth mission really lol.


Things I Learned The Hardway
-Just because a path looks clear doesn't mean you can run and turn the power back on during an Assault. Learned During Rats Overkill Pro Job.
-You cannot out run a cloaker forever, eventually you will be caught, even if you try to ring him around the escape van.
-If two people answer the same pager, neither of them can stop, because game mechanics.
-If it is your job to turn off the alarmed glass on Diamond Store, you have to do so BEFORE you start looting.

37
RPGs / Re: D&D Next
« on: August 13, 2014, 05:06:18 PM »
Magic is inherently broken as we know, so we shall see how it goes.

Here's my problem. Magic is broken in D&D, and really only in D&D, and it doesn't fucking have to be. Unknown Armies has an in-depth magic system, Mage gives all the players the same set of tools, FATE and other modern games allow the emulation of magic within a mechanical framework that's on par with other, non-magical characters. 4th Edition, not to argue edition wars, had magic which was balanced against martial characters and what magical characters could accomplish had reasonable limits on par with other characters.

Only in 3.0/3.5/Pathfinder/Next is a wizard a fucking superhero capable of goddamned anything, with abilities and powers completely different than any martial class in the game. Wizards in stories and folklore had limitations, specific narrow powers, and weaknesses. Wizards in D&D are slowed down by the rest of the party.

Yes, magic in D&D 5e is inherently broken. What frustrates me is that it didn't have to be. The broken state of the magic system in D&D 5e was a deliberate choice, and 'because it is tradition' should not be an excuse.

edit: i am frustrated with elfgames  :(

It sucks that the game is imbalanced in such a way, but honestly I don't think weakening magic is the answer, buffing the enemies and other classes is the real balance point.

Some people want to play a mage who can alter the world and has virtually no weaknesses. That's does not make them bad people, it just dictates that the system needs to be altered to compensate the martial classes with cool abilities too.

Tome of Battle was a dabbling in the idea of giving martial characters more options than just the "attack" action from the Final Fantasy Action Bar but it too was woefully under powered compared to the Holy Trinity.

Basically if you use Martial Maneuvers that impose status effects and ongoing damage were a great idea in 4th edition, but they watered things down just a little bit too much in my opinion.

Either way I think that this kind of magic user has a real and viable place in gaming, it's just a shame it comes at the price of the other classes being awful.

38
RPGs / Re: D&D Next
« on: August 13, 2014, 12:03:09 PM »
I'm down for a rehash of 3.5. I liked it, and even though the balance could be awful I played some great games in that system.

Magic is inherently broken as we know, so we shall see how it goes.

Cautiously Optimistic? Call me that.

39
General Chaos / Re: Payday 2 Discussion Thread
« on: August 13, 2014, 11:53:53 AM »
I don't even.

40
General Chaos / Re: Payday 2 Discussion Thread
« on: August 12, 2014, 12:09:49 PM »
I dig it.

How does it feel to run around with the Best Armor mixed with the Armor skills from Tech?

I feel like you'd never lose your armor at that point.

I'm pretty much always the last to go down in a fight but even 272 armor evaporates pretty quickly in a DW fight. HoxHud helps because it tells me how long it will take to regen armor so I can check it and hide out until it pops back.

I respecc'd to try the Tanknician but  haven't gotten in a truly tough firefight yet. We are planning on trying to do DW  Rats soon.

41
General Chaos / Re: Payday 2 Discussion Thread
« on: August 12, 2014, 12:07:34 PM »
I've run into an interesting issue lately and wondering if anyone has found a solution:

Whenever I am playing online, my game will crash the first time that I try to start a mission (regardless of whether hosting or not) and the first time that alarms are raised (regardless of hosting or not).  That said, it works fine in single player offline.  I have tried Google, but to no avail....

Do you use HoxHud?

4.2 kinda broke Payday 2 for a minute. They've since fixed the crashing issues.

Mayhaps that is the problem?

Otherwise I have no idea.

42
General Chaos / Re: Payday 2 Discussion Thread
« on: August 11, 2014, 07:35:37 PM »
I dig it.

How does it feel to run around with the Best Armor mixed with the Armor skills from Tech?

I feel like you'd never lose your armor at that point.

43
General Chaos / Re: Payday 2 Discussion Thread
« on: August 11, 2014, 05:45:28 PM »
My favorite combo so for has been the Mastermind-Enforcer.

I've been toying with the build calculator.

http://www.pd2skills.info/

This is also Overkill Approved. It's good and has a slider so you can set your level which helps when you are as bad at falling into trap skills.

I had that Enforcer skill for infinite ammo aced for a long time till I realized it makes you put your ammo bag in AWFUL places and you still have to reload if you come to the end of your magazine so 3 of your 10 seconds on free ammo are wasted.

But yeah Shadow Raid is infuriating. I've done it twice, and both times it took at least 10 tries and over 3/4 of those were due to random guards being able to see me through walls or noticing a bag of loot that was in the sewers even though they weren't near it.

Did Framing Frame on Hard full stealth once.

It was tough and to a certain degree highly frustrating due to there being to many guards not enough pagers but we got it down.

Also back to build information regardless of your core class, I have some abilities I consider required for anyone who is still leveling up. 7 points in Mastermind Unlock, Aced Cable Guy, Basic Fast Learner and Endurance. (Can can drop Fast Learner once you cap levels.)

5 points in enforcer. Unlock and Aced Transporter.

11-14 Points in ghost. Unlock, Basic Cat burglar, Aced Fast Hands, and Shinobi at least basic but can be really nice to have it Aced for certain situations.

Unfortunately this does seem to preclude you from getting top tier rewards from two classes though.

EDIT: Also Cable Guy is completely optional if you already have more than 10 million in spendable cash on hand, since you can just execute all the hostages if you don't care about money.




44
General Chaos / Payday 2 Discussion Thread
« on: August 11, 2014, 04:51:33 PM »
So RPPR's new episode (103) reminded me that I wanted to talk you all y'all peeps about the mechanics of payday.

Let me begin by saying, I do love this game, I've put in over 100 hours easily.

So does anyone else get kind of frustrated with guards randomly deciding they can see you through a wall.. or ECM's not being super clear about when to put them down?

I downloaded Hoxhud, it has timers for the ECM's and shows you how many body bags you have on your person and how many pagers your group can answer, also you can check timers for objectives without having to go back over to it.

So with all that stuff added in I feel like I learned so much about the game mechanics.

So some of the things I like to do in Payday 2.

Four Stores can be completed on all Difficulties up to Overkill by going into the liqueur store and ecming the ATM and hiding behind the open door until the escape car comes.

Diamond Store gives a 30% stealth bonus to your next mission and is pretty easy to do. Especially on Normal.

Chaining ECM's is the key after you find the security card and pad just ecm and switch off the alarm and run 4 bags to the car before they run out.

After that do a Rats or Firestarter on Overkill as a pro job to get yourself a solid 500k exp.

The money on those missions are really good too.

You guys got any tricks of the trade to share?

45
General Chaos / Re: Help request: Creepy records
« on: August 07, 2014, 12:00:36 AM »
I had a DnD character who owned a private eye firm with is brother. He and his brother were investigating this drug running gang that also happened to be a cult of Nyarloathotep. The leader of which would kidnap people, mutilate their genitals and then use some kind of dark ritual to merge two of these unlucky victims bodies into a hulking grotesque monstrosity.

His brother had recently gone missing and so he was investigating their suspected hideout for information. Eventually he is able to find out that his brother was killed by the group and the leader of the gang had left the area.

After that he started keeping a diary of events, however he wrote them in the form of letters to his dead brother.

If you think you can use any of that please feel free.

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