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Messages - Flawless P

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46
RPGs / Re: Wild Talents question
« on: August 04, 2014, 01:57:04 PM »
Yeah, I think what I'm going to do is slap a "Vampire Problems: -2" onto each power and let that take care of the crosses, garlic, running water, invitation etc. I'll just give them a killing allergy to sunlight.

As for powers, I want to hand out a few hyperstats, turning to mist, blood based regeneration, mesmerism (with the obvious flaw) maybe a few others, I want to land them somewhere between effective and Hammer cliche.

(I'll put up the whole mess in a bit as it's being written out now.)

Mist Form 1/die
Useful+3[Self]
Extra's and Flaw's: Self Only -3, Endless -3, Vampire Problems -2

Vampiric Toughness(Light Armor) 1/die
Defends[Self]
Extra's and Flaws: Permanent +4, Always on -1, Armored Defense -2, Vampire Problems -2

Mind Control 1/die
Useful[Range]
Extra's/Flaw's: Duration +2, Vampire Problems -2, Obvious -1

Hyperstats 2/die each
Body, Coordination, Sense, Charm, and Command all make sense.

Blood Regeneration 1/die
Useful+1[Self]
Extra's/Flaw's: Engulf +2, Duration +2, Self Only -3, If/Then(Can only be activated immediately after drinking blood) -1, Vampire Problems -2

47
Role Playing Public Radio Podcast / Re: One Money Unit!
« on: July 14, 2014, 02:58:42 PM »
I hearts it.

Carcosa Always.

48
General Chaos / Re: What Vidja games are you playing?
« on: July 14, 2014, 01:29:28 PM »
I watched some dudes Stealth all 3 days of framing frame on overkill.

I was super jelly.

I've never even attempted it on any difficulty because all I hear from my friends is how stupidly difficult it is.

49
General Chaos / Re: What Vidja games are you playing?
« on: July 09, 2014, 05:56:10 PM »
After watching the Raillery stuff I am not sure why me and my friends are so bad a stealthing missions. on Payday 2.

You guys get infinitely further than I ever have, makes me want to try harder...

Also that OVE9000 Saw makes me want to respec assault.

51
I had a strange half dream. (I was dozing off at my computer last night so I was like half awake.)

Frank Cooper from Accounting was the demon inside a new super villain named The Bureaucrat. He held everyone in a bank hostage, not for money but to force the Bank manager to approve 0% interest home loans for everyone in the bank, even people who weren't there to get loans.

I don't know why he was doing this but apparently playing Payday 2 and listening to No Soul Left Behind are a weird combination.

52
Can we look foreword to a post mortum for this campaign as well?

53
General Chaos / Re: What Vidja games are you playing?
« on: June 30, 2014, 01:37:39 PM »
Got Payday 2 and 2 of it's DLC's for 80% off.

Then convinced a bunch of people to do the same.

Heisting has never been so sloppy.

I did choose to buy this after seeing the Let's Play of the RPPR crew throwing down.

I found it strange that Aaron was able to kill cops at all.

Thought there might be some moral qualms involved but all in all the game looked like such an impressive jump over the first one I had to try it.

54
RPGs / Re: FATE: Let's like talk about it.
« on: June 27, 2014, 04:49:47 PM »
Awesome!

The faction rules are literally what I was already building in my head.

The skills are nice and defined which is great. So yes now I just gotta wait till next Thursday to get the game under way.

We finished character creation last night so it's all play time now.

55
RPGs / Re: FATE: Let's like talk about it.
« on: June 25, 2014, 04:28:53 PM »
Stuff like that is kind of what made me want to try the system in the first place.

I have this idea for using this system to stat out a faction or group as an abstract.

Meaning the company gets skills and and aspects ect.

It's just not something I've gotten around to yet.

56
RPGs / Re: FATE: Let's like talk about it.
« on: June 24, 2014, 02:39:03 PM »
I suppose that's also a fair way to look at it.

I just wasn't sure how much of it to "assume".

My first instinct was to swap it to a different skill because in my mind I was stuck with the idea that using shoot generically would make the character good with all kinds of ranged weapons and flavor wise that was against my first instincts, but I suppose if I get over little hangovers like "proficiency" from Dungeons and Dragons I would be better with this system.

57
RPGs / Re: FATE: Let's like talk about it.
« on: June 24, 2014, 01:07:40 PM »
I enjoy this systems character/npc creation greatly.

Very fun narrative options.

Thanks again!


58
RPGs / Re: FATE: Let's like talk about it.
« on: June 23, 2014, 04:59:04 PM »
I think the armor stunt was something I planned to test out in play and if it seemed too strong I'd tone it down.

Not gonna offer that to PC's.

Now question is does a stunt that allows you to shoot magic bolts from your hands count as a 1 cost stunt. This is another NPC so it might be fine once again but I was wondering from a player perspective how it seems.

Magic Blast: Can use "Skill" to make ranged attacks that originate from your person.

59
RPGs / Re: FATE: Let's like talk about it.
« on: June 23, 2014, 11:49:46 AM »
Gotcha, I was basing the Minotaur stunt mostly off of the Super hero page in the fate toolkit information. I could see The Minotaur toughness stunt being unbalanced since most others don't have that option so it might require some balance tweaking, maybe drop the armor rating while still requiring the 2 stunt cost.


Actually thanks for pointing out the "In the familiar land" clause, that's actually a hang over from his first trouble so yeah I'm gonna delete that one.

I like your suggestions for Pierce as well, his High Concept was tough for me. I like yours better.

Does the once per combat clause of the "Spear!" stunt not feel restrictive enough? I suppose it could be cranked up to a two cost stunt.

Still just feeling my way around balancing stunts.

60
RPGs / Re: FATE: Let's like talk about it.
« on: June 23, 2014, 01:09:31 AM »
Thanks for all the great information.

Between that and listening to the Base Raider AP's I'm feeling alot more confident in knowing how a character is made and i've made a few sample NPC's.

Allow me to present them for your ridicule...

These NPC's were created to have skills slightly higher than a starting level Player character.

William Pierce

High Concept: Young kid falls face first into sword and sorcery.

Trouble Aspect: Confident to a Fault.

Background Aspect: Chicks dig musicians.

Background Aspect: No one dies today!

Background Aspect: You're gonna go far kid.

Athletics +2
Burglary +1
Deceive +2
Empathy +1
Fight +3
Investigate +2
Lore +4
Notice +2
Physique +3
Provoke +2
Rapport +4
Shoot +2
Stealth +3
Will +3

Or

Akkar The Red

High Concept: Recently Liberated Minotaur Pit Fighter

Trouble Aspect: When in an unfamiliar land: Violence Solves Everything

Background Aspect: Closet Academic.

Background Aspect: I will break you.

Background Aspect: My loyalty knows no bounds

Stunt Cost 2: Minotaur Toughness - Armor Rating of 2.

Stunt Cost 1: SPEAR! - Once per combat you can change zones and attack an enemy using Physique instead of fight.

Athletics +3
Fight +4
Lore +3
Notice +2
Physique +5
Provoke +2
Will +1

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