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RPGs / Re: Wild Talents question
« on: August 04, 2014, 01:57:04 PM »Yeah, I think what I'm going to do is slap a "Vampire Problems: -2" onto each power and let that take care of the crosses, garlic, running water, invitation etc. I'll just give them a killing allergy to sunlight.
As for powers, I want to hand out a few hyperstats, turning to mist, blood based regeneration, mesmerism (with the obvious flaw) maybe a few others, I want to land them somewhere between effective and Hammer cliche.
(I'll put up the whole mess in a bit as it's being written out now.)
Mist Form 1/die
Useful+3[Self]
Extra's and Flaw's: Self Only -3, Endless -3, Vampire Problems -2
Vampiric Toughness(Light Armor) 1/die
Defends[Self]
Extra's and Flaws: Permanent +4, Always on -1, Armored Defense -2, Vampire Problems -2
Mind Control 1/die
Useful[Range]
Extra's/Flaw's: Duration +2, Vampire Problems -2, Obvious -1
Hyperstats 2/die each
Body, Coordination, Sense, Charm, and Command all make sense.
Blood Regeneration 1/die
Useful+1[Self]
Extra's/Flaw's: Engulf +2, Duration +2, Self Only -3, If/Then(Can only be activated immediately after drinking blood) -1, Vampire Problems -2