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Messages - Doc Brown

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General Chaos / Re: Best Internet Vidyas
« on: August 12, 2012, 11:17:52 PM »
I have come to brighten your day. Cheers!



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PEACE OUT


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General Chaos / Re: Buckaroo Banzai
« on: September 30, 2010, 11:47:33 PM »
It was the shit, although NOBODY got it. What a waste. Anyway, the damn things burned with my dorm around my ears like, 7 years ago and I forgot where I even got them. I suspect Archie McPhee, an awesome catalog toy store based out of Seattle.

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General Chaos / Re: Civilization V Sucks Ass!
« on: September 29, 2010, 02:20:51 PM »
The combat is the best thing about ciV. Stack of dooms were ridiculous and didn't make any sense. Further, the new HP system is far superior to the zero sum game that was combat in the earlier ones.

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General Chaos / Re: Buckaroo Banzai
« on: September 28, 2010, 12:20:48 PM »
I used to have t-shirts that said "Laugh whie you can, monkey boy!" and "Wherever you go, there you are" on the back, with yoyodine systems logo on the front.

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General Chaos / Re: What Vidja games are you playing?
« on: September 22, 2010, 09:44:44 AM »
Civilization V came out today! Now all I have to do is survive the work day and possibly find an excuse to go home early.

WHAT?!?! How did Civ V slip past me? Excuse me I have a phone call to make...

Free demo on steam, 3 playable civs, Ramses, Alexander, and I think Darius of Persia or something. I dled it, installed it, then was like "you know what fuck this" and bought it about an hour later, knew I was going to anyway. It looks very nice, although some of the little perks I miss. For example, when you build a wonder it doesn't do the cool building animation while Nimoy speaks.

Haven't gotten too far into it but: The grid is now a hex grid, the combat is quite a bit different, and they now have social policy trees you can unlock with culture points rather than civics (looks like a really nice system). Not sure how I feel about the combat, although I get why they did it. You can no longer have stacks of doom, or stacks of any type for that matter. Also, archers and such are now ranged units that can attack 2 squares (err, hexes) away, which changes their role as solely city defenders somewhat.

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Role Playing Public Radio Podcast / Re: Dark Sun Campaign
« on: September 18, 2010, 08:10:36 PM »
There's nothing wrong with, as a logical being/character, saying "My convictions are clearly about to get me killed, I fear for my life and will now shut up about them." Fear affects even the most steadfast.

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Role Playing Public Radio Podcast / Re: Dark Sun Campaign
« on: September 17, 2010, 11:55:16 AM »
When Cthulhu calls, Dark Sun lets its answering machine talk to the bitch.

Dark Sun put Cthulu's call on hold for 20 minutes, forgot about it, then simply hung up after taking the other call.

.

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Role Playing Public Radio Podcast / Re: New world Campaign epic level
« on: September 17, 2010, 11:39:27 AM »
I blame the alcohol and feelings of regret I ussually am immersed in
A kindred soul!

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Role Playing Public Radio Podcast / Re: RPPR shoutout, is this kosher?
« on: September 06, 2010, 10:46:21 AM »
I know right I haven't even registered there yet, pain in the balls for such an inactive forum. I'll suggest they move the poll to the front page or something.

Jafar would have (SHOULD) have been a conteeendah. He's the Walter O' Dim of Disney. One problem might have been that his grim awesome villainry was overshadowed by the comedy of the genie or even the bird at a lot of points.

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Role Playing Public Radio Podcast / Re: RPPR shoutout, is this kosher?
« on: September 05, 2010, 06:04:21 PM »
in all seriousness Judge Claude Frollo, and i have many reasons to back this up which i doubt any cares about.

Though i wonder....does Judge Doom count as he was mostly live action?

some friends of mine often joked about which disney animated female leads you would do most, though Jessica Rabbit wasn;t allowed, cause she's pretty much a given.


In that case, vote on the forums (link on the podcast page), I need some backers for my horsie.

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Role Playing Public Radio Podcast / Re: RPPR shoutout, is this kosher?
« on: August 31, 2010, 11:37:41 PM »
Nah necrow

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Role Playing Public Radio Podcast / Re: RPPR shoutout, is this kosher?
« on: August 30, 2010, 03:53:29 PM »
18:50 is when I mention RPPR fyi, why I mentioned children-friendly and rppr anywhere close to each other is beyond me.

Anyways the nerdfight is a good listen I think, limited to the animated films and no pixar but some good picks.

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Role Playing Public Radio Podcast / RPPR shoutout, is this kosher?
« on: August 30, 2010, 03:07:37 PM »
Hope so, because I did it anyways.

Some friends of mine over at the team fortress 2 fort website/community clan do a podcast called "Across the Nerdaverse" discussing movies, games, all that good noise and I mentioned RPPR in the "what's entertaining you" segment. I hope that and this thread are ok and that I did you guys justice. Check it out at http://nerdaverse.com/ episode 25, and stick around for a nerdfight: who is the best disney villain?

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Role Playing Public Radio Podcast / Re: Cody Fan Club
« on: June 23, 2010, 04:14:37 PM »
I think that boaring music is highly compressed sound used to dig in a hole in something.

Wouldn't that actually be "boring" music? Or would it be boreing? Boring sounds more right to me.

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Role Playing Public Radio Podcast / Re: Cody Fan Club
« on: June 21, 2010, 11:48:23 AM »
word

have the deadliest catch dude off the side of the imposing island in case you want to try some shit

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