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Messages - Redroverone

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Role Playing Public Radio Podcast / Re: God's Teeth in print ?
« on: February 09, 2017, 06:48:07 AM »
Yeah, if you're waiting for Caleb to write it, you'll be a while. He's got another job he's on. :D

RPGs / Re: Game Fodder / Story Fodder
« on: November 01, 2016, 06:54:59 PM »
So, does anyone want to see the FBI files on Nikola Tesla?

RPGs / Re: Recruitment attempt for online game of DG
« on: October 19, 2016, 06:34:01 PM »
Well, I'm interested, but I don't think I can make the timing work. Thanks, though!

General Chaos / Re: Kickstarter: Cool Stuff
« on: October 19, 2016, 10:00:03 AM »
The Kickstarter for Deep Madness seems pretty nice, especially for the Lovecraft curious.

RPGs / Re: Recruitment attempt for online game of DG
« on: October 19, 2016, 09:55:54 AM »
Some questions:

1) How long are typical sessions?
2) Your normal game sessions are every Saturday?
3) Pregens or bring your own?

The biggest reason I haven't said anything before now is that typically, I have a function at 8PM and one at 9PM on alternate Saturdays.

RPGs / Re: Game Fodder / Story Fodder
« on: August 09, 2016, 12:26:14 PM »
On 27 August 1957, an underground nuclear test dubbed Pascal-B caused the 900 pound, four inch thick cap to be blasted off at what was estimated to be slightly more than three times escape velocity. It was never found. At least, until last Thursday, when it was discovered in a parking lot outside of Buena Vista, highly radioactive but completely unmarked, with strange glyphs carved under the safety symbols originally placed on the cap.

(Fun historical PS: 20 days earlier was a balloon test named Stokes.)

General Chaos / Re: RPPR Haiku Thread
« on: June 21, 2016, 11:43:42 AM »
Would write a haiku
But can only count to six

My most unique place has to be listening to it at the bar of a slot machine place, watching the suckers lose their money while listening to Know Evil.

And while I had the chance to listen at the dentist, in the end I chickened out, mostly because I didn't want to associate RPPR with having 17 teeth extracted on local anasthesia.

RPGs / Re: Hacking Red Market question.
« on: June 10, 2016, 01:35:04 PM »

I'd just call it "knives".

There's plenty of evidence for obsidian trading back in 7000 BC or so.

When Jericho was rebuilt in later centuries, the wall reached a height of
nearly 15 feet, and the fortifications included a stone tower at least 25 feet
high. The area covered by the town increased. Round houses gave way to
rectangular ones, entered through larger and more elaborately decorated wooden
doorways. Houses were built of improved bricks, were provided with plaster
hearths and stone mills for grinding grain, and were furnished with storage
baskets and straw mats. In addition, small buildings that were used as
religious shrines were found in the later stages of the city's history.
     Though the economy of Jericho was based primarily upon the farming of
wheat and barley, there is considerable evidence of reliance on both hunting
and trade. Domesticated goats provided meat and milk, while gazelles and
various marsh birds were hunted for their flesh, hides, and feathers. The town
was close to large supplies of salt, sulfur, and pitch. These materials, which
were in great demand in this era, were traded for obsidian - dark, glasslike
volcanic rock - semiprecious stones from Anatolia, turquoise from the Sinai,
and cowrie shells from the Red Sea.
     The ruins excavated at Jericho indicate that the city was governed by a
distinct and quite powerful ruling group, which was probably allied to the
keepers of the shrine centers. There probably were specialized artisans and a
small merchant class. In addition to the fertility figurines and animal
carvings found at many other sites, the inhabitants of Jericho sculpted
life-sized, highly naturalistic human figures and heads. These sculptures,
which may have been used in ancestor cults, give us vivid impressions of the
physical features of the people who enjoyed the wealth and security of

If Jericho's not an Enclave at that time, I don't know what is.

It's possibly not as easy as it sounds. After all, each one has a goal that requires them not only just to think about themselves, but their dependents. It's one thing if you think you can screw over your coworkers with no repercussions, but the truth is SOMEONE would have been left standing who would have known that they just ratted out their partners. That sort of thing tends to backfire, as anyone who's worked in an office will tell you. Good luck getting anyone to help you with Mr. JOLS or getting your family across the border when it's public knowledge that you can't be trusted.

I'm not the GM, but I have some good guesses for some of these.

 1) They could have deliberately taken Suppressin to become become the Candyman.

 3 and 4) Cults by their nature are usually full of ill-defined goals and apocalyptic. Look at the Branch Davidians as a prime example. Or the people in Jonestown.

Ok, we've got a bunch of people who played and ran the beta here. I asked this in the Kickstarter update it was in, but I'm curious as to your take on this.

Simply put, the Profit mechanic is very very nice, but it falls down for me in one particular place - combat damage location.

Damage itself, as whatever the Black is, is good. But location is problematic, simply because the distribution of successes will orient damage towards legs (because lower numbers on Red are more likely to be successes) when Takers attack, and when Takers fail to dodge (because, of course, it's more likely to be higher numbers on Red if you fail), the damage will be smaller and the locations will be higher.

What's your suggested mechanical fix to give a better distribution? Should damage location be rolled seperately after the combat roll?

Here's a good question, having listened to the Technical Difficulties playthrough - how much sentience do you give newly created Vectors?

I mean, it seems to be an article of faith in the Romero line of zombies that they don't know how to climb stairs well or negotiate ladders or push obstructions out of the way - it makes them basically dumb cattle and can make a lot of combat anticlimactic.

I would think the virus, while it DOES attack the higher functions of the brain, neither works instantly nor does it work so efficiently that people lose everything except a fragment of coherent thought related to speech. So how terrifying would it be at your table that a Vector remembers how to climb a ladder or can open doors?

Yep, hopefully to be finished in the next year. The ideas came so quickly 1-50, and then it became very hard to come up with new ideas 50-100. In the end, not one of my better ideas.

^ Pretty much that. I made some little RSS feed type news items for my players to get into the world (because players never read the book) that are mostly up over at the EP forums, several of which talk about AIs acting weird, strange occurrences, and even some downright hostile 'edge of perception' stuff that wouldn't be recognized as part of a Continuing Problem until much much later.

Two samples:

76.   "Mass confusion and rioting reigns in the streets of Mombasa as reports surfaced that the President of the country, Laurence Mbibi, and several of his top ministers were seen leaving on several private jets three days earlier. This comes on the heels of what appeared to be the complete disappearance of hundreds of troops in an area approximately 40 miles from the city where antiguerrilla raids were taking place. A mass exodus has started north after rebels also failed to make an appearance or even a proclamation after the complete disruption of civil authority in the region."

43.   "Robots are going missing at an increasing rate in Oregon, officials said. Speculation that a large scale criminal effort to steal them was downplayed, although officials did not rule out smaller rings being involved with a number of cases."

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