Illusions on Candide would negate his attack roll by making him shoot at air, thus making him burn dice that could be used to dodge or move or use another attack. Essentially, it serves the same purpose as the illusions attack, though I agree it could be more effective. My main point is one you seem to agree with: we have to heap status effects and attacks on single enemies if we have a hope of damaging them, whilst at the same time providing ourselves the minimum amount of protection from the other ones. That's going to require a lot of coordination and cooperation.
So I imagine it would take a round to program the angel. By the next round, Candide will be up and we have to, at minimum, knock him down again. That means almost everyone needs to attack him at once, or illusion him successfully, in your case. Hopefully, the angel will be safe because Thad can knock out the burned Finn in the first round.
So...I can make it at four on Thursday. How about you guys?