Author Topic: A Study in the Logic of Gaming  (Read 168901 times)

codered

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Re: A Study in the Logic of Gaming
« Reply #90 on: April 19, 2009, 01:21:49 PM »
I always gave the unknown cursed item to the person that didn't show up that week. it teaches them to miss a game. you don't know what the item does for a week but it's more entertaining that way.

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clockworkjoe

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Re: A Study in the Logic of Gaming
« Reply #91 on: April 19, 2009, 01:40:56 PM »
Well, the jury found him guilty (surprise) and sentenced him to five to ten years in prison. But, being a PC, he wanted to try and escape, which I let him try. My relucance to directly kill the character is leading to some odd situations. In all honesty I'd feel bad for killing him now, after the things he's managed to overcome. This is going to be the character's second chance, we'll see what he does with it.

New example of gamer logic from the game this week:

Possibly cursed weapon. Can't identify its abilities without actually using it. So, give a street kid a silver coin to swing it around a little.

Congratulations, you just handed Excalibur to Arthur!

Tadanori Oyama

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Re: A Study in the Logic of Gaming
« Reply #92 on: April 19, 2009, 02:32:33 PM »
Congratulations, you just handed Excalibur to Arthur!

More or less.

The sword attacks the Will Defense of the wielder to try and control them. The attack bonus is low so it's not a significant risk to the party's levels of Defense, it's meant to acts as a downside to a powerful weapon.

Well, guess what the Will Defense on a street urchine is?

Setherick

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Re: A Study in the Logic of Gaming
« Reply #93 on: April 19, 2009, 03:10:49 PM »
Congratulations, you just handed Excalibur to Arthur!

More or less.

The sword attacks the Will Defense of the wielder to try and control them. The attack bonus is low so it's not a significant risk to the party's levels of Defense, it's meant to acts as a downside to a powerful weapon.

Well, guess what the Will Defense on a street urchine is?

5?
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Re: A Study in the Logic of Gaming
« Reply #94 on: April 19, 2009, 05:15:21 PM »
Congratulations, you just handed Excalibur to Arthur!

More or less.

The sword attacks the Will Defense of the wielder to try and control them. The attack bonus is low so it's not a significant risk to the party's levels of Defense, it's meant to acts as a downside to a powerful weapon.

Well, guess what the Will Defense on a street urchine is?

It depends. Are we talking about a street urchin made by Charles Dickens or one made by Terry Pratchett?
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Setherick

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Re: A Study in the Logic of Gaming
« Reply #95 on: April 19, 2009, 06:33:19 PM »
Congratulations, you just handed Excalibur to Arthur!

More or less.

The sword attacks the Will Defense of the wielder to try and control them. The attack bonus is low so it's not a significant risk to the party's levels of Defense, it's meant to acts as a downside to a powerful weapon.

Well, guess what the Will Defense on a street urchine is?

It depends. Are we talking about a street urchin made by Charles Dickens or one made by Terry Pratchett?

Or the street urchin in Falling Down that shows Michael Douglas' character how to use the bazooka. PWNED

Although this talk is making me pine for the days of Sir Redgar Orphan's Bane.
« Last Edit: April 19, 2009, 06:51:15 PM by Setherick »
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Tadanori Oyama

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Re: A Study in the Logic of Gaming
« Reply #96 on: April 20, 2009, 12:09:54 AM »
All great guesses. The answer is: less than the total attack bonus for a device designed to be a minor threat to high Paragon Tier heroes.

What could only hit the players on a natural twenty could only miss the kid on a natural one.

Luckily, one of the other players caught that one before they followed through with Plan A.

Oh, and in other news, that Dragonborn that was arrested, tried, convicted, and sentenced? He managed to escape. Despite being hampered by chains, guards, odds, his own stupidity, a shark, and a Chuul (not related to Pinchy, of course) he managed to escape into the coastal wilds. He currently has 5 of his 12 healing surges, he's low on HP, he's wearing a muzzle that keeps him from opening his mouth wider than an inch or so, and he's still dragging his chains and manicales around. He's also still in the country he was convicted in, which is the country that the other PCs need on their side to farther their own goals.

As much as I hate the character, he and his player are somehow entralling enough that they convince me not to outright kill them. I feel compelled to make it work within the story rather than DM's will manifested, and so far he has overcome the story events I've thrown against him. I'm honestly very impressed.

But I'm still gonna try and kill him again next week.

dragonshaos

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Re: A Study in the Logic of Gaming
« Reply #97 on: April 26, 2009, 03:14:02 PM »
No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.

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Tadanori Oyama

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Re: A Study in the Logic of Gaming
« Reply #98 on: April 26, 2009, 04:23:27 PM »
If a puzzle can be solved, through any method, by violence than it will be.

clockworkjoe

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Re: A Study in the Logic of Gaming
« Reply #99 on: April 26, 2009, 08:00:55 PM »
You can stuff two dwarves in a dead owlbear.


Dawnsteel

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Re: A Study in the Logic of Gaming
« Reply #100 on: April 26, 2009, 08:59:37 PM »
Quote from: clockworkjoe
You can stuff two dwarves in a dead owlbear.

Is it New-World Thanksgiving, and this is the equivalent of a turducken?
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Tadanori Oyama

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Re: A Study in the Logic of Gaming
« Reply #101 on: April 26, 2009, 11:15:18 PM »
Heroic sacrific isn't. I mean, you don't even get bonus XP for it.

clockworkjoe

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Re: A Study in the Logic of Gaming
« Reply #102 on: April 27, 2009, 02:15:15 AM »
Quote from: clockworkjoe
You can stuff two dwarves in a dead owlbear.

Is it New-World Thanksgiving, and this is the equivalent of a turducken?

I'm playing in a 4E D&D game and in the last session we conducted operation Trojan Owlbear. I bluffed our way into the bad guy's HQ with the dwarf filled dead owlbear and then we ambushed them.

Tadanori Oyama

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Re: A Study in the Logic of Gaming
« Reply #103 on: April 27, 2009, 11:18:32 AM »
I'm playing in a 4E D&D game and in the last session we conducted operation Trojan Owlbear. I bluffed our way into the bad guy's HQ with the dwarf filled dead owlbear and then we ambushed them.

Is there an entertaining story about the reason why the enemy HQ didn't find an owlbear wandering in to be an usual event?

clockworkjoe

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Re: A Study in the Logic of Gaming
« Reply #104 on: April 27, 2009, 12:25:21 PM »
Oh well I told them I was a new guy (I'm a bugbear and I rolled a nat 20 on my bluff check) who just got hired on and they should let me into the HQ. However, they wouldn't open the door until the owlbear was dead. So the party killed the owlbear and we put the 2 PC dwarves in it and then me and another PC (half orc) carried the trojan owlbear inside as proof.

The owlbear was wandering around the dungeon because they had caught it earlier and tried to train it as a guard animal but it escaped.