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Messages - dragonshaos

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1
General Chaos / Re: Twitter thread Mk. II
« on: December 22, 2009, 03:01:00 PM »
Oooh, I was wondering who the hell was following me and why hahaha.  That kewl, the only reason I don't twitter so much is because for some reason my internet wont remember my password and UN, so I have to type in long words and numbers for both every time.  Fun...

2
RPGs / Re: A new campaign for my players...
« on: December 20, 2009, 01:09:19 AM »
ooooo those are all good ones!

Keep them coming...we can turn this into...like, some sort of Morale choice thread or something.

3
RPGs / Re: A new campaign for my players...
« on: December 19, 2009, 04:05:49 PM »
I like that!  Yes yes...I can see the plans slowly unfolding.  What about some Morale Issues, like killing the enemies easily but at the  expense of innocence, or by saving X they must sacrifice Y.  I want this game to be a bit more about each characters alignment to an extent, how far they're willing to go to stay within their little neutral corner.  I might have one PC be evil (cause they all do) and one be good, see how that works.

4
RPGs / A new campaign for my players...
« on: December 19, 2009, 05:44:39 AM »
Hey guys, I haven't posted for awhile, school's been kickin ass.  But anyway:

For my next DnD4e game my players (7 of them?) voted to play as freedom fighters in a country recently taken over by a neighboring country.  Homebrew world basically.  Basically, Heroic tier will be them trying to find a base of operations, gain some allies and do some light terrorism to the enemy.  Paragon will be banding more allies together and reclaiming towns and cities, and Epic (if they get there) will be the reclaiming of the country and possibly the enemy mwahaha.

The game is made so we can have, when I don't have time to plan a whole lot, some missions of the week.  We meet every Saturday so we can do this w/o any problems.

For the first session, after the character creation session, I will tell the players they were sent on a mission to retrieve a key to a prison or something from an enemy building in an occupied town.  The players will actually start in the middle of a bloody battle with a group of enemies, and afterward will find the item they were told to get.  After getting it and returning to the 'hideout', the freedom fighter leader guy (I'll come up with names later) will congratulate them on their job.  However, the item was a fake, giving away the location of the hideout.  The hideout is then ambushed, forcing the players to escape and fight their way out and meet up with the leader at a rendez-vous point.

When they reach the point, they are again ambushed, and one of the npc's that I will point out as an Allie from inside the hideout will emerge and laugh and monologue etc etc on how the PC's are dumb and how he betrayed them.  And then the PC's kill him (I hope).  Then I'm unsure where to go...

If you guys have any ideas as to how this game could go, interesting morale choice missions (Flood the town and kill the enemy AND the innocent people?) and whatever else.  I have some time to plan, and I have a high opinion of everyone here when it come to games.  Any info is appreciated.  Thanks.

5
General Chaos / Re: Dragon Age
« on: November 06, 2009, 02:24:13 AM »
Got the deluxe edition of the game, worth it.  Super fun game, been playing it alot and not even close to 1/6 of the way done...

6
Play by Post / Re: Mouse Guard
« on: October 08, 2009, 04:00:37 AM »
Sooooo...I'm still up for Mouse Guard if anyone else is...

7
RPGs / Re: D&D Drugs
« on: September 18, 2009, 02:35:42 AM »
NNNNNNNNEEEEEEEEEEEEERRRRRRRRRDDDDDDDDD!!!!

8
Play by Post / Re: Mouse Guard
« on: September 09, 2009, 06:28:44 PM »
Oooh.  I'm sorry to hear that happen.  Take how ever much time you need, I just wanted to know what was up.

9
Play by Post / Re: Mouse Guard
« on: September 09, 2009, 02:46:24 AM »
Heeeeeeyyyyyy...no one is posting!  Start posting or i get all antsy...  Anywho, Ive wanted to play mouseguard for awhile but no one is doing anything.

10
RPGs / Re: The Event Situation System
« on: August 27, 2009, 02:01:14 PM »
In reply to your Moral style of combat there's a game that Ive somewhat recently played that you reminded me of.  'Last Remnant', although an eh game, the combat was interesting.  You fight with 'groups' of guys, containing at least 1 leader, and roughly up to 4 other soldiers, and as the game progresses you can use more groups.  So anyway, the same is for the enemy too.  It made combat interesting for awhile until I learned that with the points earned each round, i could just spam super awesome attacks every round in every battle...

I think your idea is a good one if it's a game that isnt too combat heavy, like D&D or the such.  And it would be good if you and your players were in a place that would make mapping out combat hard, liek Denny's!  :P

Sooo yeah.  Nifty idea.  Brings back memories.  And reminds me to stop buying JRPG's...

11
RPGs / Re: A Study in the Logic of Gaming
« on: August 23, 2009, 05:30:07 PM »
Ya but we were gonna pose as prisoners, so only one guy really had to do the talking.  Im not saying the plan is flawless, but it could be alot of fun  =P

12
General Chaos / Re: New FF game but neat RP idea
« on: August 10, 2009, 01:13:18 PM »
This is just the first time i saw that trailer.  its pretty neat  n.n

13
General Chaos / New FF game but neat RP idea
« on: August 03, 2009, 04:37:02 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


main trailer for the FF Dissidia game.  All the Hero's fight all the Villians.

The interesting idea I had for an RP is that same concept.  All your players past Characters vs all their evil nemesis in a grand final battle.  I thought it'd be neat.  if anything the video was really neat.

14
RPGs / Re: Need a little help with an Item creation
« on: July 29, 2009, 03:17:56 PM »
Bag of colored dust, changes the skin tone to vibrant colors when touched

Stick of balancing, a stick that can balance itself on its tip

Tophat of babbleing, whenever the player makes a social roll (diplomacy, persuade, etc) the hat covers their head.

15
Play by Post / Re: Mouse Guard
« on: July 27, 2009, 03:53:48 AM »
Just bought and read Fall 1152 (i think thats right year.).  its awesome...and cuute!  In a bloody way...

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