Author Topic: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents  (Read 580298 times)

clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #450 on: July 03, 2012, 12:40:58 AM »
cosmic tier concluded tonight :O

Twibbit

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #451 on: July 03, 2012, 01:12:43 AM »
Can't wait to hear it in 2020!

Tadanori Oyama

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #452 on: July 03, 2012, 01:24:01 AM »
To bad the world is going to end in five months...

clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #453 on: July 03, 2012, 02:31:41 AM »
base raiders kickstarter pitch/intro text:

Base Raiders

Superhumans used to keep the world in balance. A small but elite class of heroes and villains each wielded power like modern gods but their greatest legacy was to create a status quo where no one else would get superpowers . They thought it was better to accept a flawed world than try to change things too much for the better.

No longer.

An extinction level threat removed every major hero and villain on the planet. Overnight, the status quo was gone. With the heroes and villains gone, some of their secret labs, bases, and lairs were discovered, raided and invaded. Looters and scavengers plundered them and sold what they found or kept it to empower themselves. Many other abandoned bases still wait to be discovered by the cunning and conquered by the brave. The old elite had decades to hoard treasures and acquire unique artifacts, prizes worth risking death from the traps and guardians left behind.

The first heroes and villains to reappear were not government, corporate or criminally backed soldiers. They were civilians, amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all no one thought these amateurs would share what they had learned but they did. The secrets of gaining superpowers began to spread among the fringes of society.

Where once there were a few, now there are many. The superhumans of today are not enforcers of an old status quo. They want to change the world, in ways that can’t be easily categorized as good or evil. They are fools, madmen, idealists, fanatics, mercenaries, and base raiders.

Join their ranks.

Change yourself.

Change the world.

Tadanori Oyama

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #454 on: July 03, 2012, 12:08:45 PM »
Pretty cool. Can't wait to throw my money at it and force my players into the setting.

JuddX

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #455 on: July 13, 2012, 01:45:31 PM »
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #456 on: July 13, 2012, 02:09:55 PM »
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

What other systems do you want to see?

JuddX

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #457 on: July 13, 2012, 02:28:12 PM »
Personally I think it would be neat to see stats for Savage Worlds (they have a supers companion). There is also GURPS, and the FATE system off the top of my head. Don't get me wrong, I don't expect you guys to cover every supers system ever, I was just curious.

Tadanori Oyama

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #458 on: July 13, 2012, 02:46:18 PM »
Heroes Unlimited, of course. I like to see a well balanced hero game.

clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #459 on: July 13, 2012, 02:56:42 PM »
Heroes Unlimited, of course. I like to see a well balanced hero game.


Teapot

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #460 on: July 14, 2012, 08:32:30 AM »
There is that Marvel game the kids are talking about.

Heroes Unlimited, of course. I like to see a well balanced hero game.

I wanted to make this joke.

Gorkamorka

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #461 on: July 14, 2012, 05:09:27 PM »
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

What other systems do you want to see?

How much will I have to pay you for GURPS?  You have a year or two do calculate all the powers don't you?
Gorkamorka (Fridrik)

Tadanori Oyama

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #462 on: July 14, 2012, 08:55:58 PM »
Are there going to be other systems covered in regards to stats aside from Wild Talents and Mutants and Masterminds?

What other systems do you want to see?

How much will I have to pay you for GURPS?  You have a year or two do calculate all the powers don't you?

Ha! Yeah, while you're at it do some Hero System stats.

clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #463 on: July 14, 2012, 09:38:45 PM »
yeah those will be high end stretch goals.

atomzero

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #464 on: July 20, 2012, 01:37:17 AM »
My vote would go for Savage Worlds.  I like it best.