Campaign Doctors panel at Gen Con 2014

Game designers Luke Crane, Jack Graham, Tracy Hurley, Caleb Stokes, & Amanda Valentine solve your home campaign woes. Bring your questions; the Campaign Doctors will tell you the awful truth! This panel was recorded at Gen Con 2014.

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11 Comments

  1. How many people were there in the audience? It sounded like there were about as many panelists as there were audience members.

  2. Wish I could have been there. That was some good advice.

  3. Very good advice along with what was touched on, it seems most groups work well with 4-6 (rough estimate) of people so when a group has more like around 10 which seems a bit unreal, maybe take a campaign & do a team A and team B storyline where they might mix but all playing in the same world. Seems like a little more work for the GM but should pay off with more memorable/fun moments for all with less crazy huge groups.

  4. I’m just happy that Glengarry Glen Ross was mentioned in reference to a gaming group. I mean, the advice was great and all (I kind of liked how intimate and detailed it got because of the smaller audience), but I’m all-in once a gaming group is compared to a Mamet play.

  5. It sounds like the primary take away from the panel is ‘Don’t play Pathfinder’

  6. And excilent advice that is too 😉

  7. Man, that Glengarry Glen Ross group, reminds me of the days when I used to play with the local RPGA. It wasn’t always like that, but there were some sessions it was *exactly* like that.

  8. A-B-C. A-Always. B-Be. C-Critting. Always Be Critting. Always Be Critting.

  9. I’m looking forward to the economics panel we were promised was about to bring the Marxist revolution down on GenCon.

  10. @Bob
    I was at the panel, I came in around 10-15 mins in, and there was like 6 people in the audience.

  11. This one is a fun listen. It seemed like a couple of your questioners already expected the feedback you’d give but didn’t like the most obvious answer.

    For the life of me, I can’t figure out Luke Crane’s distinction between illusionism and collaboration. Can anyone more familiar with the terms explain it?

    Did the Armitage Files game that Caleb mentions ever get posted on the site? I did a search but didn’t find it.

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