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After running a two part game with the new Forged in the Dark RPG, Chew, I wanted to talk to Pete Petrusha about the game. I liked how Chew ran differently than Blades as it focuses on investigating crimes instead of pulling off heists. Chew uses the FitD system but changes quite a few things about the mechanics from the original Blades in the Dark. Pete talks about the development cycle, how certain changes were made, and game design principles.