A new crew of smugglers start taking jobs in Duskvol. They call themselves the Blind Eyes and specialize in the weird and the occult. As the gang grows in power, they learn of an invisible war for control over the city between supernatural beings and ruthless factions and an incredibly powerful artifact that can change the course of history.

This episode, the players and I talk about what worked and what didn’t work in our 24 episode campaign of Blades in the Dark, both in game mechanics and the story of this particular game. If you missed an episode, check our the campaign page to find download links.

This group portrait of The Blind Eyes by Patsy McDowell. From left to right: Vimes, Salvage, Salty, Flake, and Audra

Baz – Salty / Oberon Matias Declarmont the Spider
Birk – Audra the Whisper
Aaron – Salvage the Leech
Caleb – Flake the Cutter
Bill – Vimes/Seth the Slide

News: If you haven’t listened to Night Clerk Radio in a while, check out our most recent episodes. We’ve fine-tuned our editing, so they’re even better than before! The RPPR Patreon is back on track, after a slight delay last month. Be sure to check out our latest After Hours episode where we playtest a game about making up bad game ideas.

Synopsis: I am running a Blades in the Dark campaign so I got Aaron, Bill and Jeff Barber (who has run his own campaign of Blades in the Dark) to discuss the system and setting. We talk about our favorite parts, least favorite, and ideas for other games. If you’re curious about this game, give this episode a listen!

Shout Outs

Song: Ancient Mechanized Citadel by Equip

News: We have a new series on the RPPR Patreon called Mashup Mayhem. We take different things and mash them together to make RPGs. Our latest episode merges the AvP franchise with the Cthulhu mythos.

In tabletop RPG industry news, a game designer, Zak Smith, has been accused of sexual assault and abuse by four women, including his former partner, Mandy Morbid. I believe them. He has been banned from Gen Con. Please do not buy any of his books. Much more information can be found here.

Synopsis: Railroading is a problem for the table. Whether it’s the GM railroading the players or a player railroading the rest of the table by refusing to engage with the premise, it makes the game not as fun as it could be. Bill, David, and I join with special guest Rob from the Orpheus Protocol to talk about railroading. Be sure to check out the same page tool and the X card.

Shout Outs

Song: Breakway by Starfarer