Delta Green is a popular horror RPG but it can be hard to understand how to get its tone or its procedural elements. Caleb, Jason, and I discuss some media to look at when trying to ‘get’ the Delta Green vibe. This is a preview episode of our new series on the RPPR Patreon, where we recommend media sources to inspire and inform for a particular genre or game.
We’re back for one more round with Synnibarr 3ED. Caleb, Thad, Baz, and I dive into the GM (or Fate in the parlance of Synnibarr). We’re all guests in Raven’s house, so find out what his wisdom for running a RPG is. What is the ADDA model? Why are there so many random tables? We’ll try to unravel the mystery that is Synnibarr but we may find ourselves stranded on the Worldship…
Making a player character for Synnibarr Third Edition is perhaps the most challenging part of the game. Baz, Noah, Thad, and I attempt to make a group of characters for the game and discover that do not perceive reality in the same way that Raven McCracken does. We do learn that you can technically mount a chain gun on a horse though.
Listen to the full episode on the RPPR Patreon. Join today to get more bonus podcasts, RPPR Illustrated, and access to our Discord server! Join at the $10 tier to play in RPG one shots I’m running.