RPPR Episode 54: Immerse Me!
Immersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to deal with players that lose immersion in a game. Tom also has a letter and of course shout outs and anecdotes.
Shout outs
- RPPR Community AP Podcast: If the main RPPR AP podcast isn’t enough…
- Elephant Men Vol 1: A sci fi noir comic series of mutated soldiers
- Amnesia Dark Descent: A creepy Lovecraftian horror video game.
- Custom dice from Ean Moody: Get awesome skull dice!
- Lucid Chart: Flow chart program
- The Brain: 80s horror film about an evil man eating brain
- Theories of International Politics and Zombies: Zombies are serious business
- Videodrome: ALL HAIL THE NEW FLESH
- Rebuild: A Flash Zombie post apocalyptic RTS
- Andrew Vachss: Incredible crime novelist and inspiration for Andrew’s Fortune
- Teatro Grottesco: An anthology of Thomas Ligotti short stories.
Podcast Promo: Redline Theatre – radio theater podcast
Other podcasts (I couldn’t find promos to play from you guys): Zero Fortitude, Drunk and Ugly and Booster Pack
Song: Immersed by Allison Crowe
Podcast: Play in new window | Download (Duration: 1:27:29 — 60.1MB)
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Interview with Jolly Blackburn
Jolly Blackburn is the creator of the comic Knights of the Dinner Table and one of the principal game designers behind Hackmaster and Aces & Eight. He was at Visioncon 2011 and I got to sit down with him to discuss what’s new with Kenzer Company, the tabletop rpg industry, the Old School Renaissance and of course, KODT.
Podcast: Play in new window | Download (Duration: 39:43 — 36.4MB)
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RPPR Episode 53: You Lie! Rhetoric and Large Groups
Thank you RPPR listeners! The Ruins of Lemuria PDF Ransom was a success! We are hard at work behind the scenes creating many cool things for you and running games over Skype for the ransom contributors.
Synopsis: Rhetoric is a divisive issue in tabletop games. Where do you draw the line between a player’s skill in speech and the PC’s ability? Tom and I discuss how rhetoric touches on game design, running a game and player vs. player conflicts. I’ve also started a superheroes campaign, using Wild Talents for the rules, and this time around we have seven players. A large group presents quite a few interesting challenges so we discuss how to run a game with a huge number of players.
Shout outs
- Zombie Panic: Free zombie themed multiplayer FPS mod for the Source Engine
- The Creation of Narrative in Tabletop Role-Playing Games: Critical analysis of RPGs
- By Dawn’s Early Light: Like Dr. Strangelove without the comedy.
- Debris volume 1 and 2: Insane montages of the most obscure and crazy films and video footage EVER
- Angry Joe Show: It’s a review show. Tom likes it.
- Comic Jumper: Xbox live arcade game about comic books. It’s funny and pretty hard
- asdfmovies: funny youtube videos.
- The Laundry: Horror-comedy RPG based on Charles Stross’ Atrocity Archives novel series.
Music: I can be persuaded by Mars
Podcast: Play in new window | Download (Duration: 1:31:01 — 62.5MB)
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