Pacing is vital to form of storytelling, yet it seems to be overlooked in role playing games. After running a dozen games at Gencon and Dragoncon this year, I realized how important a proper pace is for a RPG. Tom and I discuss the importance of pacing, how to improve pacing in a game and what kind of mistakes a GM should avoid when running a game. Plus, a new letter from Tom, anecdotes and a favorite forum thread.

If you’re a fan of RPPR’s Actual Plays, please consider donating to the AP Feed ransom. 🙂

Please note that the Goblin Hulk is being delayed but it will come out. Check out a preview of the cover in this RPPR forums thread. Also check out the best question ever asked in our forums.

Shout-Outs

  • Alpha-Omega: The Encountered – crazy post-apocalyptic monsters. Great art and plenty of adventure fodder for sci-fi and horror games.
  • The Devil’s Tomb: a bad horror movie, a shameful path. Also: Henry Rollins.
  • Kerberos Club and This Favored Land – Awesome historical superhero campaign settings for Wild Talents but enough material for use with any superhero games.
  • Dead Man’s Shoes: UK thriller about a former SAS soldier terrorizing small town drug dealers. Fairly grim.
  • Shark Tank: A reality TV show about haggling and bargaining. Watch it to better roleplay your next negotiation scene.
  • Hoarders: This is the true face of insanity. Tragic, creepy and horrifying

Music: War Against the Robots by Ben Base.

SHIT JUST GOT REAL

Apologies to MSpaint adventures!
Apologies to MSpaint adventures!

It’s time for the final battle between the Thieves Guild and the heroic ragtag army of underdogs (i.e. the players)! Who will live? Who will die? Who will die, then live because the players bitch enough to make me change my ruling? Find out in Episode 12

I went to Dragoncon this year and had just enough free time to wander around and take some pics of the thousands of cosplayers. I only had a cheap point and shoot but I did what I could.

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The entire gallery is below the fold. Enjoy!

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