A round table discussion with Ross Payton, Tom Church, Cody Walker and Samantha Harrel.

Synopsis: Every gamer has been touched by a very special kind of player. The bad player wrecks campaigns, breaks up relationships and causes madness with their inept munchkinism, selfish attitude, and infuriating personal habits. Two guests, Sam and Cody, join us to discuss one such player, Jessica. Her paladin character refused to fight evil and her villainous character refused to be evil. Even her attempts at roleplaying wound up with her creating a Witchblade knockoff superhero with Indiana Jones as her father. Find out how the other members dealt with her. Learn from their mistakes so you can be prepared for the next bad player you meet.

Tom reads a letter to the average Call of Cthulhu player character and a few shoutouts. First, Jonathan Coulton is a great singer/songwriter who has made his music available under a creative commons license. We’ve included one of his songs, Skullcrusher Mountain, at the end. Give it a listen. Tom has a shout out for the one and only George Carlin. Finally, Cody thinks everyone needs to check out 8-bit theater, a great fantasy comedy web comic.

By Ross Payton and Tom Church

Synopsis: Since the holidays are around the corner, we turn our attention to that most treasured aspect of gaming: loot. Whether it’s a shiny +5 vorpal longsword or a slightly used bionic arm, every player looks forward to getting more loot. But is that the point of gaming? After all, MMORPGs thrive on the grind of leveling up to get better loot, so should pen and paper games focus on the same? We discuss it, offer some advice and feature our regular shout outs, gaming anecdotes and a letter from Tom.

Shout outs: Urban Dead is a great zombie themed MMORPG you can play from any web browser. Also, Blood Dimmed Tides is a useful supplement for the old World of Darkness.

By Ross Payton and Tom Church

Synopsis: Sometimes a game just screws up because of trivial issues. Shopping for magic items, chasing red herrings, and arguing about guns. Why does this happen? How can it be fixed? We take a look at these quirks in gaming and provide a few solutions. Also, a letter from Tom and a few shout outs. We end with two gaming anecdotes, one from each of us. Find out who Ernie Hudson is and why every detail is important in sketching a map for a gun fight.