Game Designer Workshop: Live at Gen Con 2015
The RPPR crew is back from Gen Con and we have a lot of podcasts for you! Caleb and I gave six panels and we recorded them all. The first is a new Game Designer Workshop episode, where I talk about my progress in Ruin and Caleb discusses his new beta for Red Markets. RPPR: making mistakes in game design in real time, for your entertainment!
Podcast: Play in new window | Download (Duration: 57:27 — 26.5MB)
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RPPR Episode 117: Slouching Towards Gen Con 2015
News: RPPR will be part of the Podcast-a-Ganza at Gen Con. The Boiling Point Conversion Guides are out and are available for download. Red Markets will soon have a beta available for playtesting.
Synopsis: Another Gen Con is upon us and RPPR shall be there. This year, Caleb and I will be hosting a bunch of panels on topics ranging from game design to measuring fun in games. Aaron is running several games, and Tom wants to demo a bunch of new games at the exhibit hall. We also share tips about surviving the con, shout outs, and anecdotes from Call of Cthulhu and Red Markets. See you at Gen Con!
Shout Outs
- Adam Jury’s Gen Con advice: Executing at Gen Con and other Conventions
- How Buildings Learn: A great and free documentary about architecture, both high and vernacular.
- Board Game Warehouse: Buy their board games! Great deals on great games.
- Lords of the Storm Podcast: If you want to master Heroes of the Storm, then you need this podcast.
- Villainy: Be the super villain you were always meant to be.
- An Honest Liar: A documentary James Randi the magician and skeptic.
- El Chapo: A fascinating documentary from Frontline about the infamous cartel boss.
- Nihilist Arby’s: Arby’s doesn’t give a fuck. Eat at Arby’s.
Song: It’s Supercharged by botnit
Podcast: Play in new window | Download (Duration: 1:35:19 — 65.6MB)
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RPPR Episode 116: LARPing Quietly In Your Head
News: The Fan Creation page on RPPR Actual Play is online. The handouts for Boiling Point are available for download if you need to print them out. Red Markets is in alpha playtesting and you can help. Read this thread for more info.
Synopsis: At a certain point, most gamers will start looking at places they visit or learn about and daydream about what kind of game could be set in that place. Caleb and I discuss how we look at spaces we learn about and incorporate them into games. From our regular haunts to places we only read about, there are many ways to look at interesting places and integrate them into a game. It happens in video games all the time – this picture shows the Freer Gallery of Art vs the Diamond Heist in Payday 2. Tom is not in this episode, so no letter, but we do have shout outs and anecdotes.
Shout Outs
- What if: The XKCD guy answers a bunch of absurd questions with scientifically accurate answers.
- Sea Monsters on Medieval and Renaissance Maps: Mappa Mundi. Circumfluent.
- Wytches: A horror graphic novel with great art.
- Dream Catalogue Vaporwave Library: For all your vaporwave needs.
- Vaporwave: A Brief History – A mini documentary about a new genre in electronic music.
- How to Make Vaporwave: A hilarious counterpoint to vaporwave in general.
- Journey to the West: A Stephen Chow directed version of the Chinese classic tale. It’s totes cray.
- Cthulhu’s Vault: Storytelling game that uses cards. Interesting but needs more playtesting.
Song: ?? by 2 8 1 4
Podcast: Play in new window | Download (Duration: 1:26:42 — 59.7MB)
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