bite-red-markets

Fun is obviously a byproduct of games, but that’s where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).

This panel was recorded at Gen Con 2015 and I forgot to post it until now! Better late than never, I guess.

wheelhouseGames like Dungeons and Dragons are often regarded by pop culture as nerdy and antisocial, but Wheelhouse Workshop founders Adam Davis and Adam Johns use them to help their neurodiverse teen clients become more confident and socially capable. Come hear how these lifelong gamers used their training in counseling, drama therapy, and human development to embark on a new frontier in therapy, ask questions about your own gaming experience, and celebrate how the games we love are more than just games. This panel was recorded at PAX South 2016.

IMG_20160129_172624532I recorded some panels while I attended PAX South this year. The first one I recorded goes over some GMing tips and tricks. Have you been running an amazing RPG campaign for years but still have a few problems that keep coming up? Have you always wanted to run a game but felt afraid to get started? The Art of the Table and its fine crew of experienced game masters is here to have a look under the hood of your home game and install whatever’s needed to send your campaign roaring off towards legendary status. Hosted by Danielle Harper [Veteran GM, The Art of the Table], Adam Koebel [Game Designer, Sage Kobold Productions], Randy Scheunemann [Retail Specialist, Steve Jackson Games], Ryan Coogan [Director, Dystopia Rising Lone Star], and Steven Lumpkin [Veteran GM, The Art of the Table].