sense-coverNews: The playtest draft of Boiling Point is out. If you backed the Kickstarter, please check your messages to see how you can access it.

Synopsis: We finished a playthrough of Sense of the Sleight of Hand Man, a Call of Cthulhu campaign set in the Dreamlands, so like with every campaign we finish, this episode is a post-mortem of it. I discuss how I approached running the campaign and the players talk about what they got out of it. We also have shout outs and anecdotes.

Shout Outs

Song: Demented Dreamlands by Krytpics.

The Hangar section of Boiling Point. The floating submarine is an aftermarket addition.News: We’re over halfway there in the Boiling Point Kickstarter, so help us push it over the edge!

Synopsis: History is a rich tapestry waiting to be explored, but how should you implement historical events into games? Tom and I have some experience with this, so we talk about how to prepare for historical games and what kind of history works best. Even if you’re a player, this can help with your experiences enjoying this type of game. Tom also has a letter, plus we have shout and anecdotes.

Shout Outs:

Song: Memories by Starlight from New RetroWave Equinox EP

News:Our newest Kickstarter is up. Boiling Point is an adventure for Base Raiders. It mixes investigation with dungeon crawling for a perfect blend of excitement and fun. If it does well, we’ll have Caleb write about death traps. Check it out!

Synopsis: Planning is a part of playing RPGs, not just for the GM, but for the players too. But the players usually must plan during the game and sometimes planning becomes dithering. Dithering leads to wasted time, which leads to the game falling apart. Tom and I discuss how to move players along when they plan, how much help GMs should offer, and our experiences as players. Plus, Tom has a letter, not to mention shout outs and anecdotes.

Shout Outs

Song: Best Laid Plans by Swampland.