this is how my players react when I am not immersing themImmersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to deal with players that lose immersion in a game. Tom also has a letter and of course shout outs and anecdotes.

Shout outs

Podcast Promo: Redline Theatre – radio theater podcast
Other podcasts (I couldn’t find promos to play from you guys): Zero Fortitude, Drunk and Ugly and Booster Pack

Song: Immersed by Allison Crowe

Thank you RPPR listeners! The Ruins of Lemuria PDF Ransom was a success! We are hard at work behind the scenes creating many cool things for you and running games over Skype for the ransom contributors.

Synopsis: Rhetoric is a divisive issue in tabletop games. Where do you draw the line between a player’s skill in speech and the PC’s ability? Tom and I discuss how rhetoric touches on game design, running a game and player vs. player conflicts. I’ve also started a superheroes campaign, using Wild Talents for the rules, and this time around we have seven players. A large group presents quite a few interesting challenges so we discuss how to run a game with a huge number of players.

Shout outs

Music: I can be persuaded by Mars

CONTRIBUTE  TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 PREVIEW AP EPISODES OR A SEAT A SKYPE GAME RUN BY ROSS PAYTON!

Synopsis: Chase scenes are an underutilized element in many games. A staple of action stories but RPGs focus on social scenes and combat. This is because it’s hard for a GM to make a chase scene actually exciting. Special guest RJ joins us as we discuss ways to make a boring chase scene into an epic one. Tom does not have a letter, but we do have many special holiday shout outs and a few anecdotes.

Forum Shout Outs:

Holiday Shout Outs below the fold

Song: Chase Scene Through DNA Wormholes by Rubber Band Banjo
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