Most games start as an idea in the GM’s head. However, it takes some work to go from idea to having a full campaign ready to run. Tom and I discuss the process of creating a campaign and our experiences in creating and running them. If you want to make a game that lasts more than a few sessions, you should give our advice a try. Plus, a very personal letter from Tom, in which he admits that he’s a cheating bastard, shout outs and new anecdotes!

Shout Outs:

  • Day by Day Armageddon: If you write a zombie apocalypse novel do NOT do what this novel did. It’s just terrible. So very very terrible.
  • Mutant Chronicles: A movie based on the RPG, Mutant Chronicles. And it’s so horrible that words can’t adequately describe how horrible it is.
  • Bigger Faster Stronger: A documentary about power gamers in real life, steroid users. An excellent look into the mindset of the athletes and gym rats who use it and the culture that condones winning at all costs.
  • House of Leaves: This is a crazy book. I’m not done with it but it is worth reading.

Music: Write My Story by Air 5.
Promo: RPG Life.

Character creation is the glue of role playing games. A game can’t be that good unless everyone has a player character suitable for the game. A crazed psychopath slasher appropriate for a Bunnies and Burrows campaign while a cute talking bunny isn’t going to last long in a call of cthulhu game. In this episode, Tom, special guest Cody Walker and I talk about the best and the worst player characters we’ve encountered both as players and when running a game. No letter from Tom, but there’s a good ass anecdote.

Hosted by Ross Payton, Tom Church and Cody Walker.

Music: Into the Night by Time Warrior

Shout Outs:
Grant Morrison: The chaos magician comic book writer has a new website.
Gumshoe: A new RPG system by Robin Laws. Perfect for investigation games.
Wild cards: Mutants and Masterminds supplement.
Aaron Sorkin: Go bitch at him about Facebook or something.

We’re back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and getting a first edition of Blackmoor autographed, interviewing quite a few game designers and writers, playtesting a new Call of Cthulhu scenario from Pagan Press (which we recorded and will post to the podcast! stay tuned for that) hanging out with gamers and podcasters, sleeping very little and eating less and running Monsters and Other Childish Things. We will post our interviews on a regular basis for the next month or so.

Games and books mentioned:

Music: The Sword of Fire by Studiomig.