News: Vote for Monsters and Other Childish Things: Road Trip (Cubicle 7/Arc Dream Publishing) in the best adventure category. Be sure to vote it as #1!

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Synopsis: THIS IS A NSFW EPISODE. Tom remembered a horribly boring dungeon crawl campaign he suffered from in his youth. He wanted to take the cliches he saw in that game and make them actually fun. So, we discuss how to take cliches like traps, prisoners and treasure in dungeons and make them new and exciting. Also, because we are horrible, horrible monsters we read another excerpt from the rpg.net FATAL review. Also, Tom was too busy to write a letter. Be sure to let him know that you like his letters. Maybe he’ll grace us with a letter again. Maybe.

Shout outs:

Song: Good Days and Cliches by Nevernoodz

 

The awards are here http://www.ennie-awards.com/vote/

My book, Road Trip, is up for an Ennie.  They’re the biggest awards in the tabletop rpg industry. The nominees are chosen by a panel of industry veterans but the actual awards are chosen by online voting. Vote for Monsters and Other Childish Things: Road Trip (Cubicle 7/Arc Dream Publishing) in the best adventure category. Be sure to vote it as #1!

The New World is the grave of Lemuria, the greatest of all nations. The barbaric tribes that live in the New World now walk upon its bones, the ruins of temples and palaces, ignorant of the wisdom and power buried beneath their feet. When a colony from the kingdom of a distant continent settles on the shores of the New World, whispers of Lemuria flutter through the winds. Adventurers from the colony find the ruins and marvel at their beauty. Scholars listen to the legends told by tribal elders and connect them to ancient stories of a lost empire. Native warriors and mystics commune with spirits awoken by the colony’s arrival. The Ruins of Lemuria stir the blood of the ambitious and curious. Soon expeditions will be mounted to crack open the dusty tombs leading into the Stygian depths to learn their secrets and plunder their treasures. Little do these adventurers know that the doom that befall mighty Lemuria waits to greet them.
The Ruins of Lemuria describes a massive network of ruins that spread across the entire continent of the New World, the remnants of a powerful civilization more advanced in science and magic than any other in the history of the world. Fragments of their knowledge lie deep within the ruins, along with powerful magical items and vast amounts of treasure. Needless to say, if the knowledge or magic items are found and brought back to civilization, it could change the course of history. Lemurian magic and technology is still more advanced than anything else the world has ever known. A few adventurers armed with this power can end wars, curse diseases or doom their own civilization. This supplement provides a framework to incorporate the Ruins into most high fantasy RPG campaigns.

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