Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
Designing new monsters for your RPG is a time honored tradition for most GMs. I got Greg Stolze and Caleb Stokes to talk about their approaches to creating new creatures for games. Is the monster a metaphor or just a weird new enemy to fight? Get some tips on becoming Dr. Frankenstein for your next game!
News: Caleb is running Delta Green on Twitch on September 28 at 6 pm CST. Follow the Delta Green Twitch channel to get notified when the game goes live. It should be fun!
Greg started a Patreon for his fiction. Sign up to get his latest works.
I’m starting a newsletter with original content, links, and updates for all my projects. Sign up below and get a free PDF of the Death Stratum, a new monster usable for any horror or fantasy RPG.
[convertkit form=3624176]
Shout Outs
- Fashion Police Squad: a new FPS with cool game mechanics and fun to play
- Death’s End: the final novel in the Three Body Problem trilogy
- Abby Howard: a cartoonist behind The Last Halloween and Crossroads at Midnight
- Cult of the Lamb: A hybrid base building/rogue-like dungeon crawling game
- Ravenous Dusk: Sequel to Radiant Dawn, a very Delta Green horror novel with lots of body horror.
- Visual Signals issue 7: I wrote an article for this vaporwave zine. Check it out.
Music: The Devil’s Eyes by White Bat Audio
Podcast: Play in new window | Download (Duration: 1:05:05 — 44.9MB)
Subscribe: RSS
After Hours Preview: Synnibarr Third Edition Ultimate Adventurer’s Guide
The Worldship is back! There’s a new edition of the Synibarr and we’re diving into it. I got a full round table of RPPR regulars to explore the Ultimate Adventurer’s Guide. Baz, Caleb, Noah, and Thad and I found so many different things, it’s hard to keep track of them all. From bizarre metaphysics to unbalanced spaceships, Synnibarr has it all!
Listen to the full episode on the RPPR Patreon today!
Podcast: Play in new window | Download (Duration: 13:08 — 9.3MB)
Subscribe: RSS
Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World
Like so many other things, game design has changed in the post-pandemic world. Jeff Barber, author of Blue Planet, and Caleb Stokes, author of Red Markets, and I talk about work and the industry. Jeff’s been hard at work on Blue Planet: Recontact and Caleb talks more about Fae’s Anatomy and other projects he’s working on. We hit on everything from writing, art direction, to graphic design, and work/life balance.
Song: Cmon by 2Mello
Podcast: Play in new window | Download (Duration: 1:15:43 — 52.2MB)
Subscribe: RSS
