Game Designer Workshop Episode 6: Playtester’s Progress
It’s been a while since we’ve done a proper episode of Game Designer’s Workshop, so Caleb and I decided to bring you guys back up to date. We’re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so far. It’s a lively discussion so if you want to geek out about RPG game design, this is the podcast for you.
Music: Sand x Slow by Admiral of the Red
Podcast: Play in new window | Download (Duration: 1:27:11 — 59.9MB)
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Interview with Deborah Davitt
Way back in Episode 57 (Read the Fine Print), Tom gave a shoutout to a story on Fanfic.net. It was a Mass Effect fanfiction that Tom became a huge fan of, as well as the author, Deborah Davitt. Now, some years later, this very talented writer has a brand new novel that truly deserves your time. It is called The Valkyrie, the first book in the Edda Earth series. Set in an alternate history setting, Rome never fell and magic and the Gods are real. In this segment, Tom interviews Ms. Davitt, to get the lowdown on this unique story, the first in a series of books.
Book Artist’s Site: http://ladyowl.deviantart.com/
Podcast: Play in new window | Download (Duration: 38:50 — 26.7MB)
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Game Designer’s Workshop: Interview with Peter Nielsen
Our Kickstarter for Boiling Point is still going on and we could use your support!
It occurred to me that no one has heard from the actual author of Boiling Point, Peter Nielsen. He’s a first time author and I’m a first time publisher (of another person’s work) so I thought talking about it would make for a good episode. In this, we talk about how Boiling Point came to be, how Peter wrote the first drafts, Kickstarter, the Base Raiders setting, and how playtesting comes into the process. Once Boiling Point is done we will try for a followup interview to talk about the process after the Kickstarter is done.
Podcast: Play in new window | Download (Duration: 1:27:24 — 60.0MB)
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