That guy's all D: and the worm is all >:OCaleb of Hebanon Games is in the beginning stages of designing a new RPG from the ground up, and he has decided to document the entire process, from start to finish. In this new series, Caleb will talk to other game designers and figure out what works and what does not work when making a new role playing game. In this episode, Caleb and Ross discuss the concept for his new game, which is called Red Markets. You can read more about it here on the Hebanon Games blog. If you’re interested in game design, be sure to give this a listen!

News: Base Raiders is nearly complete! The PDF should be available to backers around September 10! Caleb is starting a new podcast through RPPR called Game Designer’s Workshop. Expect the first episode in the next month. Also, check out his blog post about Gen Con at Hebanon Games.

Synopsis: Another Gen Con has come and gone. This year, Tom, Aaron, Caleb, and I quested for the most awesome of gaming conventions and lo and behold did we have a good time. We recount our experiences running games, attending events, meeting great authors and designers, and the RPPR fan meetup! We also got a lot of new games to try out for the Actual Play podcast, so keep an eye out for that. Cosplay, PC mishaps, history lessons, and Night Vale dominated this year, so if you want to find out exactly If you met one of us at the con, be sure to say hi in the comments! I’m sorry I didn’t catch everyone’s name.

Shout Outs:

Song: Gamer Funk by the FuMP

Buy Their Book! Buy Their Book!News: Transhuman, a sourcebook for players in Eclipse Phase is out! Caleb and I both wrote for it, so check it out. In other news, Base Raiders is rapidly nearing completion and in playtesting. More importantly, Gencon draws near! Tom, Aaron, Caleb and I will be there. The RPPR Meetup will be 6 pm on Friday the 16th at the Hyatt Lobby. See you there.

Synopsis: Describing things is the primary job of the gamemaster, but many times, something gets lost. Players misunderstand what is being said or the gamemaster forgets an important detail. What do you do when players make a mistake? Whose fault is it? Tom, special guest Bill, and I talk about our approaches as gamemasters when it comes to describing scenes and dealing with player interpretations. Plus, Tom has a letter, shout outs and anecdotes!

Shout Outs

Music: Eliezer’s Waltz by Disparition

Promo: The UnderDiscussion Podcast