Thank you RPPR listeners! The Ruins of Lemuria PDF Ransom was a success! We are hard at work behind the scenes creating many cool things for you and running games over Skype for the ransom contributors.

Synopsis: Rhetoric is a divisive issue in tabletop games. Where do you draw the line between a player’s skill in speech and the PC’s ability? Tom and I discuss how rhetoric touches on game design, running a game and player vs. player conflicts. I’ve also started a superheroes campaign, using Wild Talents for the rules, and this time around we have seven players. A large group presents quite a few interesting challenges so we discuss how to run a game with a huge number of players.

Shout outs

Music: I can be persuaded by Mars

CONTRIBUTE  TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 PREVIEW AP EPISODES OR A SEAT A SKYPE GAME RUN BY ROSS PAYTON!

Synopsis: Chase scenes are an underutilized element in many games. A staple of action stories but RPGs focus on social scenes and combat. This is because it’s hard for a GM to make a chase scene actually exciting. Special guest RJ joins us as we discuss ways to make a boring chase scene into an epic one. Tom does not have a letter, but we do have many special holiday shout outs and a few anecdotes.

Forum Shout Outs:

Holiday Shout Outs below the fold

Song: Chase Scene Through DNA Wormholes by Rubber Band Banjo
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Synopsis: In fiction, revealing too much information right away is a sign of bad storytelling. In role playing games, it’s often essential for a good session. Game masters have to realize that what they think the players should know is often not enough for the players to actually understand what’s going on. We discuss the importance of information and how to make sure that everyone know what’s going on. Tom has a letter and we have shout outs and an anecdote.

Shout outs

Forum Shout outs

Music: The Information Age by Anthony Fiaumano