Halloween is right around the corner so we are once again talking about running terrifying games. RPGs can’t really provide shocks like film or TV, but it’s still possible to run a truly scary game by keeping a few principles in mind. Specifically, a GM should focus on presenting ambigious information, giving players some but not total control and characterizing NPCs and monsters well. Tom finally has a letter and some shout outs and a reader letter.

Shout outs:

  • Night of the Hunter: A brilliant and terrifying film blending film noir and fairy tales. Robert Mitchum’s preacher is legendary as the villain.
  • Virus: A 1980 Japanese post apocalyptic sci-fi film. Sonny Chiba’s in it! Hard to find though.
  • Four Dragons: A new Stargate novel written by Diana Botsford.
  • Smother Brothers’ Comedy Hour: Comedy in an era of censorship. Funny stuff.
  • Salvage: A British horror film with great acting and very gameable material.
  • Ghost Stories: a horror-comedy anime series.

Music: Danse Macabre by David Kempers

Morality and alignment are two of the trickiest issues in tabletop RPGs. Every player has their own perspective, beliefs and biases and they frequently come out during play. How do you deal with conflicts over moral dilemmas? We go over several possible reasons why this occurs and how to resolve it. Tom forgot his letter at work, but we do have several shout outs and anecdotes:

Song: Fuck Your Morals by Nothing in Return

My campaign for Monsters and Other Childish Things, Road Trip is available for pre-order! Buy it here!

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The real world holds just as much adventure as any fantasy or sci-fi setting. In this episode, Tom and I discuss various types of games you could run based in the real world with normal PCs (with no extraordinary abilities or cinematic fighting skills). There are more possibilities than you might realize.

Shout Outs

Music: Anything 4 Adventure by the Jim Morey Band.

If a real world campaign interests you, check out the following resources below the fold.

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