game_backcovLearn the ins and outs of being an RPG publisher from those who have been there! Help you discover how to start, how to avoid common pitfalls, what mistakes happen time and time again, and how a product gets put together, from start to finish! We’ll include tips on how to get your product noticed by other gamers and how to get your product in the hands of your customers. The panelists were Stan!, Leonard Balsera, and Brendan O’Ciarrai.

(Due to a typo in the schedule for the con, I came into the panel late and missed the first 20 minutes. Sorry!)

dronkeyRed Markets is now in campaign playtesting, so this episode covers what we’ve learned about the game since the campaign began. Hear about the enclave I helped create and what kind of jobs we’ve done. Issues that have arisen solely from campaign issues have appeared that were invisible during one shot playtesting.

Caleb would also like to give a shout to the Indie Syndicate podcast. Check our their Patreon.

Music: Halo from Admiral of the Red

Heavy-Lifter-and-SwarmIt’s been a while since we’ve done an episode of Game Designer’s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking is a hard skill to learn, but once you master it, it pays off! We talk about keeping our noses to the grindstone, the benefits of doing multiple projects at once, and other topics. We also talk about Red Markets and Ruin.

Music: Natural State of Mind by Admiral of the Red