gencon2016We just got back from Gen Con 2016 and we have a lot of podcasts to share. Our first one is a panel we did on game design. Ross and Caleb continue their proud tradition of screwing up in real time, with special guest Jeff Barber. Lend your questions and comments to a live episode as the pair gives updates on Red Markets, Ruin, Upwind, and other game projects. More specifically, Caleb will be doing playtests of Red Markets at Gen Con. Ross has news about Ruin and other game projects in the works. Both have news about current freelancing projects and plenty of advice for aspiring game designers in attendance.

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Synopsis: RPPR will be at Gen Con this year in force! We have some great panels and other events lined up for you. Even if you can’t make it, we will be recording a lot of content for future episodes. Our official events are:

Be sure to sign up for the RPPR Gen Con Announcement Groupme to keep track of the latest games and events. Jeff Barber of Biohazard Games will be there running demos of Upwind. If you want to schedule a demo with him, email him now to make arrangements.

Song: Come back down by HOME

bite-red-markets

Fun is obviously a byproduct of games, but that’s where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).

This panel was recorded at Gen Con 2015 and I forgot to post it until now! Better late than never, I guess.