Donate to the RPPR Ransom, The Goblin Hulk, a 4E D&D Dungeon usable in any campaign!

Tom, Aaron and I discuss our plans for this year’s Gencon and RPPR’s third time there. But before we get into that, I discuss the werestorm, one of the more baffling features of the World of Synnibarr. Tom’s going to play in several games and I’m running 6 games for Arc Dreams. Even Aaron is going to play in a few games, including some fancy Battletech Pods. Scott Glancy of Pagan Publishing might even let us playtest some new WW1 Call of Cthulhu scenarios.

Favorite Forum Threads:
Need a little help with an Item creation – neat items for any fantasy game
Anecdote: One-Upping Tom’s Gun-Rape story – it is quite horrific and not safe for work
GURPS combat explained – it makes GURPS combat sound fun!
Tom’s Call of Cthulhu WW2 actual play

Shout-outs
Last of the Living: Zombies in New Zealand. Hell Yeah.
Ghostbusters the game.It’s fun, I guess?
Survival City: Cold War Archeology, nuclear bunkers, missile silos and all that cool atomic era architecture.
Blackest Night: I don’t even know.
Hell’s Highway: A documentary about highway safety films, the first ultraviolent gore films.
Dreamquest to Unknown Kadath the graphic novel: Lovecraft’s fantasy epic as a funnybook.
Maptools: This is the most awesome virtual tabletop ever and I will learn how to use it.

Music: The Geeks Come out At Night by Devo Spice

If you want to see more of the goblin hulk  – contribute now and help support RPPR

Dark cousins to the grippli, these degenerate creatures worship a dark nameless entity – perhaps an ancient god whose name was forgotten by civilized man or a demon lord so corrupting that even to name it is to grant it power. The albino grippli have wormed their way ever closer to the surface and are now ready to strike. While their ultimate plans are unknown, they have sent many scouts and agents into the surface world to learn of it and to establish footholds. These agents are sly creatures, adept at blades, subterfuge but most importantly they are masters of hypnotism.

A single scout can hypnotize dozens or even hundreds of weak-willed creatures and organize them into a secretive cult that obeys only the albino’s commands. With these lackeys, the albino can subvert the local powers that be and prepare the way for the rest of his kin to invade. That’s what’s happening onboard the goblin hulk. In the bottom deck of the hulk, a lone albino grippli has started a small cult among the goblins. He wants to take over the hulk and has found the goblins to be the perfect minions. They are ruthless, easy to hypnotize and totally expendable. No one misses a goblin if breaks the hypnosis or has outlived its usefulness. Despite these advantages, the albino’s cult is still small and vulnerable if it is detected by the goblin shamans or chieftains of the upper decks.

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