The New World Awaits

News of the discovery spreads like wildfire. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities blaze with activity, as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. The New World has been found and the rush to claim and colonize it has begun!

A brave group of adventurers joins the first expedition to make landfall in the New World. They will have to overcome unique challenges and threats unheard of in the known world. Their greatest enemy is not an evil adversary or corrupt king. It is the unknown. The unknown land that stretches endlessly past the horizon: the unknown inhabitants of the New World and most importantly the unknown decisions that will ensure the safety and prosperity of the fledgling colony. There are many possible futures for the adventurers and the colony but most paths end in failure and death. The adventurers must choose wisely or they will not survive the first winter.

The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign.  A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World.

Read

In this session, the Water Barons confront a dangerous beast that stalks the colony. It has killed and terrorized the simple workers of the colony and no one dares to venture outside the protective walls of the colony. Find out who pays the ultimate price to stop the beast!

In this episode, Tom and I more or less interview each other about our habits as players. Find out what can truly surprise Tom in a game or what my favorite character type is. If you want to get an idea of how to improve your game, think about how you play, what works and what doesn’t work. Also, to make up for the recent lack of content, we’ve made this episode nearly 90 minutes long. Tom has an improvised Letter, plus two new anecdotes and more.

Our favorite RPPR forums threads:

Shout Outs

  • Kenzer Company: Congratulations on issue 150 of Knights of the Dinner Table!
  • T-Rex Cafe: A dinosaur themed restaurant in Kansas City.
  • Dungeon Crawl: I’ve mentioned it before, but the new version is even better. And more addicting if that’s possible.
  • A Wee Bit of Revolution: Craig Ferguson stand up comedy. It’s funny.
  • Rifftrax: The new Twilight Rifftrax is hysterical. You must watch it.
  • Zombietown USA: Zombies in small town America. Also dual statted for Autoduel!
  • Fans, Friends and Follwers: A great book with advice on how to use the Internet to build a creative career.
  • Friday Night Firefight: Cyberpunk combat system. No pansy roleplaying. Just hardcore 80s style combat rules.

Music: There is no I in team but there is a me by Western Civ.