The New World Campaign Primer

The New World Awaits

News of the discovery spreads like wildfire. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities blaze with activity, as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. The New World has been found and the rush to claim and colonize it has begun!

A brave group of adventurers joins the first expedition to make landfall in the New World. They will have to overcome unique challenges and threats unheard of in the known world. Their greatest enemy is not an evil adversary or corrupt king. It is the unknown. The unknown land that stretches endlessly past the horizon: the unknown inhabitants of the New World and most importantly the unknown decisions that will ensure the safety and prosperity of the fledgling colony. There are many possible futures for the adventurers and the colony but most paths end in failure and death. The adventurers must choose wisely or they will not survive the first winter.

The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign.  A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World.

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  1. Awesome! I’ve been waiting for the primer. Thanks for putting it up.

  2. Now I see what Tom was talking about. The Grippli are cute.

  3. Brilliant!

    I’m starting a Red Steel campaign next Monday and a New World, with the spanish/portuguese people of the Savage World as the discoverers of it is just what I needed.


  4. That is one sexy water spirit. Why hasn’t Locke fucked her yet?

  5. Not gonna lie, this is really impressive. It just looks really fucking sweet.

  6. It’s perffect. Is just as indepth as the professionaly made campiang supplements I’ve read.. I look forward to running it for my players.

  7. The lay out was great Ross! I’m glad I could make my small contribution to the project. Well done!

  8. Very nice job with the new world primer. I had some thoughts along this line but you surpassed everything I was doing, so I intend to use your guide instead.

    Possible additional ideas/hooks:

    1) In the middle of a barren plain exists a castle that radiates evil – the players can not even approach it. What is its secret? How does it tie into the history of the land?

    2) I was also considering an “Oriental” culture to be found on the far side of the new land. I figured some sort of 4E “Oriental Adventures” would be published by the time I got around to it.

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