RPPR Episode 108: I’d Game That for a Dollar!
News: A new Base Raiders PDF supplement, Vintage Villainy, is out! Pick it up today or if you backed the Boiling Point Kickstarter, you will get your copy soon.
Synopsis: You know you’re a true tabletop gamer when you see everything in terms of how gameable it is. In this episode, Tom and I discuss what makes something truly gameable or not. From action films to history books, there’s a lot of gameable material in the world, but some things are more gameable than others. Find out what works and what doesn’t. Plus, shout outs, anecdotes, and more!
Shout Outs
- We Have Always Lived in the Castle: An excellent novel about a most unusual pair of sisters.
- Mysteries at the Museum: It’s a TV show, about mysterious things in museums. Not really though. They explain what the thing is.
- Death Skid Marks: Drive! Shoot! Take Drugs! Die! Play Again!
- Nazi Mega Weapons: Nazis built really big guns. Mega usually means one million but here it means big. Not that I’m being pedantic.
- Binary Domain: Shoot robots! Chat with teammates! Shoot more robots! Not that French robot, he’s cool.
- Fordlandia: A book about Henry Ford’s failed rubber plantation in Brazil. Fascinating history and great writing.
- Plague Evolved: Kill people with plagues in video game format.
- Save Game: A new setting for Fate Core. Fun, although it needs a few tweaks. Pay what you want, so no excuse not to get it.
- Earthworm Gods I and II: Apocalyptic horror novels about a rainy end of the world.
Song: The Getaway by Stellar Dreams from The 80’s Dream Compilation Tape – Vol. 2
Podcast: Play in new window | Download (Duration: 1:30:07 — 62.1MB)
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RPPR Episode 107: Sense of the Sleight of Hand Man Post-Mortem
News: The playtest draft of Boiling Point is out. If you backed the Kickstarter, please check your messages to see how you can access it.
Synopsis: We finished a playthrough of Sense of the Sleight of Hand Man, a Call of Cthulhu campaign set in the Dreamlands, so like with every campaign we finish, this episode is a post-mortem of it. I discuss how I approached running the campaign and the players talk about what they got out of it. We also have shout outs and anecdotes.
Shout Outs
- Horrorstor: A horror novel set in an haunted Ikea-ish furniture store. Good read!
- Cats of Ulthar on Spotify: a good audiobook reading of The Cats of Ulthar
- Underwhelming Lovecraft Monsters: hilarious comic interpretations of Lovecraft’s stories.
- Thrilling Adventure Hour: an excellent pulp radio play podcast
- Unspeakable!: Check our their recent readings of Dennis Detwiller’s fiction.
Song: Demented Dreamlands by Krytpics.
Podcast: Play in new window | Download (Duration: 1:22:49 — 56.9MB)
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Game Designer Workshop Episode 6: Playtester’s Progress
It’s been a while since we’ve done a proper episode of Game Designer’s Workshop, so Caleb and I decided to bring you guys back up to date. We’re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so far. It’s a lively discussion so if you want to geek out about RPG game design, this is the podcast for you.
Music: Sand x Slow by Admiral of the Red
Podcast: Play in new window | Download (Duration: 1:27:11 — 59.9MB)
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