RPPR Episode 97: Tribes of Tokyo Post-Mortem
Synopsis: After the conclusion of our Night’s Black Agents campaign, Tribes of Tokyo, we sat down to discuss what went right and what went wrong. I talk about my inspiration for the campaign, including the Long Vaults. Caleb, Aaron, and Tom describe their experiences playing the game, including their critique of Night’s Black Agents as a game.
Podcast: Play in new window | Download (Duration: 1:17:16 — 53.1MB)
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Game Designer Workshop Episode 3: Game Mechanics
News: Hebanon Games is proud to present the print version of No Security! Get your copy today.
Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!
Podcast: Play in new window | Download (Duration: 1:22:34 — 56.7MB)
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Putting More History in Your Story at Gencon 2013
Both RPGs and fiction draw heavily on historical cultures and narratives, even for a new setting. This panel recorded at Gencon 2013 discusses how real history can be twisted, altered, mashed up, or remixed to create compelling games. It features industry veterans Keith Baker, Jessica Banks, Kenneth Hite, and Lewis Pulsipher.
Podcast: Play in new window | Download (Duration: 57:18 — 39.4MB)
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