Taking a tour in an established setting like Star Wars or Lord of the Rings can be a highlight of your gaming experience or the vacation from hell. Crossing lightsabers with Vader, flying with the crew of the Serenity or taking down a Terminator with pipe bombs and Mack trucks is the stuff of gaming legend. But on the other hand, being smacked down by Drizzt, begging Elminister for help or watching Harry Potter save the day (again) is slightly worse than being dragged naked across broken glass. We discuss how to run fun games with established settings, including settings that lack published gaming sourcebooks. Plus, a new letter from Tom, a listener anecdotes and a new segment-The World of Synnibar Character Creation Spotlight!

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Music: Tourist Trap by the White Rabbits

    A new dawn breaks for our intrepid heroes, the Water Barons. They finally decide to explore the Lemurian ruins near the colony. Will they survive the deadly traps and deadlier denizens of this dungeon? Find out in game 8 of the New World Campaign!

    The New World Awaits

    News of the discovery spreads like wildfire. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities blaze with activity, as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. The New World has been found and the rush to claim and colonize it has begun!

    A brave group of adventurers joins the first expedition to make landfall in the New World. They will have to overcome unique challenges and threats unheard of in the known world. Their greatest enemy is not an evil adversary or corrupt king. It is the unknown. The unknown land that stretches endlessly past the horizon: the unknown inhabitants of the New World and most importantly the unknown decisions that will ensure the safety and prosperity of the fledgling colony. There are many possible futures for the adventurers and the colony but most paths end in failure and death. The adventurers must choose wisely or they will not survive the first winter.

    The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign.  A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World.

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